PMD swap pack

[Open Assets] PMD swap pack V3: HUD changes

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Offbrand_Starlight

Time Gear specialist
Offbrand_Chespin submitted a new resource:

PMD swap pack - add a PMD flare to your Ring racing experience!

SOME ASSETS WERE PULLED FROM OFFBRAND'S ODDBALLS

This pack aims to give the game a more... PMD like feel..

how is this done?

simple

replacing select things with items from PMD

that can either be music... sound effects or sprites
So far there's... emeralds being swapped out with time gears, rankings being replaced with PMD ranks, the position music has been replaced alongside all the jingles and powerful item themes

[SPOILER="music...

Read more about this resource...
 
I did create the assets that replaced the original assets but I understand completely

I'm just glad to know the future of this and well

I can stop putting time into it

thank you for taking your time into looking at this

the time you take into looking at these add-ons is greatly appreciated
I'm sorry, but this doesn't pass the Submissions Guidelines:

This is just an asset swap pack, which we normally don't allow.
 
I did create the assets that replaced the original assets but I understand completely

I'm just glad to know the future of this and well

I can stop putting time into it

thank you for taking your time into looking at this

the time you take into looking at these add-ons is greatly appreciated
Oh, that might actually change things then. You made these assets from scratch?
 
yeah

i got proof I made them too

i remember the gold one fooling a lot of friends thinking it was a real PMD Sprite
Oh, that might actually change things then. You made these assets from scratch?
 

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Offbrand_Chespin updated PMD swap pack with a new update entry:

v2 is being worked on!

so yeah

with how long this took to well

get approved

i already have a pretty good chunk of v2 done

I'm hoping to have it ready to be released by the end of the month

it'll include a lot of new things

special stage music being swapped is a big one alongside

the rings being changed

this is a big one that I've been working tirelessly to get working properly
View attachment 160226
here's a preview

see y'all till then!

Read the rest of this update entry...
 
Offbrand_Chespin updated PMD swap pack with a new update entry:

V2 is here!

yeah

like I said

v2 was basically already done by the time this got approved and I'll be honest

this is the version i feel should've been what the pack was at launch

it makes the changed ring pick-up sound make sense dur to the rings being changed to Poké from PMD

more sound changes as well (not as many as I wanted but v2.5 will focus on that)

anyway

enjoy v2 and uh

i left a little surprise in city escape

Read the rest of this update entry...
 
Offbrand_Chespin updated PMD swap pack with a new update entry:

v2.5 is now a thing

I'll be honest

i wasn't gonna update this till the first half of the sonic Collab was done

but Then . dynamite Derby came out

with the ability to add quotes externally

so I got to work getting death quotes ready

which was the main part of the update

but disclaimer
if you wish to use the dynamite Derby content in this pack
LOAD DYNAMITE DERBY FIRST, THEN THIS PACK

if you don't

an warning will pop up telling you that it's not gonna work (well the quotes that is...

Read the rest of this update entry...
 
Offbrand_Starlight updated PMD swap pack with a new update entry:

v3 is here!

so

with Ring racers v2.4 being a thing, I decided it's best I get out an update that makes the pack work well with it

alongside the current version of the game (I've tested it on both versions, this version works great with both)


mostly this update is HUD changes which

look pretty good

the next update will likely be more changes to the HUD as there's more I wanna change

see ya then

Read the rest of this update entry...
 
With regards to ring-related sounds, there is not a unique ring loss, ring debt/sting or ka-ching sound, which is inconsistent when compared to the sounds for collecting and using rings.

On the 3P/4P HUD, there is not a unique Lap graphic or a set of graphics that indicate the Overdrive state (seen on player 3's screen), which is different when compared to the 1P/2P counterparts.
ringracers3565.png


(There are also some gray parts sticking out in the Lap graphic on the 1P/2P HUD, in addition to a number of other issues, including the custom Lap graphic being shifted a bit too far to the right...)
ringracers3566.png
 
oh jeez

yeah that's a my bad with that



the missing overdrive sprites for multi player was a result of me completely forgetting to do them

and the lap counter must've been something 2.4 broke

the swap pack is something I'd work on when I wanted to make something but didn't want to fully commit to making a character but I'll definitely get to work on fixing that stuff and maybe adding some new sound effects as well alongside making all the Ring related sounds consistent
 
An additional issue I have noted is a lack of unique Rank graphics in split screen.
ringracers4915.png


An additional detail I have noticed is that a continue is now called a "revive":
ringracers4916.png

All the way back from 27th of March 2025, where a continue is also called a "revive":
ringracers4520.png
 
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