redhot69 amongus Feb 3, 2025 #21 can you send the pk3 MrMessyHair said: all sounds in game Post automatically merged: Feb 3, 2025 also there i wrote the line of the error Click to expand...
can you send the pk3 MrMessyHair said: all sounds in game Post automatically merged: Feb 3, 2025 also there i wrote the line of the error Click to expand...
MrMessyHair Noob in BLua Feb 3, 2025 #22 ok, there you go Post automatically merged: Feb 3, 2025 also, what is the limit of a bytes to upload a file? Attachments Invuln SFX.pk3 99 KB · Views: 27
ok, there you go Post automatically merged: Feb 3, 2025 also, what is the limit of a bytes to upload a file?
redhot69 amongus Feb 3, 2025 #23 MrMessyHair said: ok, there you go Post automatically merged: Feb 3, 2025 also, what is the limit of a bytes to upload a file? Click to expand... but the pk3 has a different script
MrMessyHair said: ok, there you go Post automatically merged: Feb 3, 2025 also, what is the limit of a bytes to upload a file? Click to expand... but the pk3 has a different script
MrMessyHair Noob in BLua Feb 3, 2025 #24 also, what is the limit of a bytes to upload a file? Post automatically merged: Feb 3, 2025 redhot69 said: but the pk3 has a different script Click to expand... I merged it into one sript
also, what is the limit of a bytes to upload a file? Post automatically merged: Feb 3, 2025 redhot69 said: but the pk3 has a different script Click to expand... I merged it into one sript
redhot69 amongus Feb 3, 2025 #25 MrMessyHair said: also, what is the limit of a bytes to upload a file? Post automatically merged: Feb 3, 2025 I merged it into one sript Click to expand... not sure, and i dont think elseif uses 2 equals
MrMessyHair said: also, what is the limit of a bytes to upload a file? Post automatically merged: Feb 3, 2025 I merged it into one sript Click to expand... not sure, and i dont think elseif uses 2 equals
MrMessyHair Noob in BLua Feb 3, 2025 #26 Thanks Panda for you help Panda. said: Use S_StopSoundByID S_StopSoundByID(player.mo, sfx_inv) Click to expand... It worked
Thanks Panda for you help Panda. said: Use S_StopSoundByID S_StopSoundByID(player.mo, sfx_inv) Click to expand... It worked
redhot69 amongus Feb 3, 2025 #27 MrMessyHair said: Thanks Panda for you help It worked Click to expand... oh okay