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Rockman / Mega Man (MegaMan)

I mean, it's a fine mod, but it doesn't really match the actual gameplay of the original games that well. I still have it.

Edit: I might be talking about an earlier version of the mod. This one is slightly different.
 
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I got the jump gravity a bit... off ^^""
I was comparing the addon to mm10
Mine takes 10 ms more than in mm10
Tho they jump the same height :p
for example: in mm10 megaman stays like 80~ms in the air
And mine takes 10+
 
May I ask how completed this mod is? A percentage of how much is completed and how much is uncollected would fulfill this question!
 
Weapons Menu:
MM1 Completed, MM2 incomplete, MM3 and further not even added.
Weapons:
Ice Slasher, Super Arm, Buster (MM1).
Movement:
Jump (slightly off but is ok)
Slide (Not getting added until the MM3 update)
Bosses:
Ice Man
 
Nice!
Weapons Menu:
MM1 Completed, MM2 incomplete, MM3 and further not even added.
Weapons:
Ice Slasher, Super Arm, Buster (MM1).
Movement:
Jump (slightly off but is ok)
Slide (Not getting added until the MM3 update)
Bosses:
Ice Man
Hope all goes well!
 

1737024286927.png
 
View attachment 154593
Somehow Mega Man/Rockman survived the v2.2.14!
Also answering your question... Watch the video!
(Sorry for the low quality lmao)
Blues probably got him and brought him back to doctor Light
But that's so cool! Wonder how useful rolling cutter's gonna be
Also, Elec beam goes up and down too! Awesome!!!
 
Blues probably got him and brought him back to doctor Light
But that's so cool! Wonder how useful rolling cutter's gonna be
Also, Elec beam goes up and down too! Awesome!!!
Oh rolling cutter...
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PREPARE FOR ROLLING CUTTER.

 
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I WAS NOT PREPARED FOR ROLLING CUTTER.
Cutman mustve learned something from Enker, i did not expect it to REFLECT THINGS but oh my god that makes it 10x cooler
 
Everything that the rolling cutter reflects will take 1 ammo
+ Rolling cutter only reflects while going forward
 
This mod looks peak
In my Ashura mod, when I throw a ring in 2.2.14 it gives me a warning that MobjThinker without a mobjtype will be deprecated soon. How did you manage to get past this?
 
This mod looks peak
In my Ashura mod, when I throw a ring in 2.2.14 it gives me a warning that MobjThinker without a mobjtype will be deprecated soon. How did you manage to get past this?
At the end "end)"
Add the mobjtype
Example:
end, MT_ICESLASHER)
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Forgot to show the new Ice Slasher ^^""
I'll take a quick shower then I'll upload a video that shows the new Ice Slasher ^^"
 

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