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=CLOSED= [GS] Grind Rails - Public pre-release bugtest & feedback server

Gotta clarify! Not official mod team member!! Just going off memory, Said memory does say vanillas should be supported though! :)
Right, sorry. Still SUPER exciting! (If I ever get my damn Zone Builder to work without DirectX, since it refuses to install, I might be able to make a SA2B Villain route...)
 
May I ask one thing?
Are Fang and Eggman supported?
I mean every single characters should theoretically have support for the rails by default. Also, Fang has some special properties added to him such as using his tail bounce when he jumps out of a rail and is one of the vanilla characters who cannot focus grind and must keep balance permanently.
 
I mean every single characters should theoretically have support for the rails by default. Also, Fang has some special properties added to him such as using his tail bounce when he jumps out of a rail and is one of the vanilla characters who cannot focus grind and must keep balance permanently.
:0
EVEN MORE REASON TO MAIN FANG!!!
(I swear, I feel more and more like I might be obsessed...)
And I mean as in a grind animation. Eggman standing or laying on his Eggpack would be COOL.
(Since I know Silver and Shadow are supported, I could also make a Crisis City. :3)
 
:0
EVEN MORE REASON TO MAIN FANG!!!
(I swear, I feel more and more like I might be obsessed...)
And I mean as in a grind animation. Eggman standing or laying on his Eggpack would be COOL.
(Since I know Silver and Shadow are supported, I could also make a Crisis City. :3)
Then I misunderstood what you meant, though you could perhaps find a pose that could somewhat look like the one you're describing for Eggman.
 
Then I misunderstood what you meant, though you could perhaps find a pose that could somewhat look like the one you're describing for Eggman.
Nothing, sadly.
But I could probably use words.
Eggman pulls it off from his shoulder, stands on it as you would a snowboard, and stands on the rail, beginning to grind. He jumps off and puts it back on.
 
Nothing, sadly.
But I could probably use words.
Eggman pulls it off from his shoulder, stands on it as you would a snowboard, and stands on the rail, beginning to grind. He jumps off and puts it back on.
That would be kinda sick if he ever gets grind sprites. Think you have other characters in mind for if they ever get grind sprites as well?
 
That would be kinda sick if he ever gets grind sprites. Think you have other characters in mind for if they ever get grind sprites as well?
Hmm...
I mean, there's Rouge. But she's a legacy, so probably not.
There's also Blaze and Marine, maybe even the Chaotix. (Vector would be cool. -w-)
 
Patience will reveal the answer friend.

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At LAST, I've killed the endless one-more-feature temptations, and my SRB2 Grind Rails project is far along enough we may now focus on stamping out bugs & polishing jank. Therefore, I'm re-opening the Shining Alpha Tests discord server! (Yes, the same used for Adventure-Sonic v1.8b!)



I'm looking for feedback from:
Mappers: Your feedback is highly wanted! Rails are intended to be braindead easy-to-use, so come cuss me out for any unintuitive bullcrap you find!

Lua coders: I've created systems to automatically support all characters without requiring modifications from anyone's end, while also allowing for all-encompassing customizability. I'd love to hear what issues you're running into. Mid-gameplay rail editing functions also exist, so I'd like to see how easily you Lua-enhanced mappers can put those to use. There should be theoretically nothing you cannot do!

• Non-modders: There's at least 4 big test stages to play around in, so swing by and share if the rail physics & inputs feel natural on your control scheme. Tell me if the menu has the options you need, if your favorite character works like you'd expect, and of course report all bugs you find. Many mappers got their hands on rails early, so I'm hoping they'll share their WIPs to give y'all even more material to test with.

Doc editors: Anyone who enjoys refining documentation, I'd be happy to give you edit permissions!

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Basically, anyone willing to hunt bugs and give any kind of feedback is welcome! My goal's to ensure the first official release has all the fundamentals set in stone. This way, future rail updates won't require mappers & modders to update their stuff just to prevent conflicts with new versions.​


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UPDATE January 1st 2025:
Alright, this has all taken longer than I hoped, but the public invite link's now closed! There's been a lot of joiners just through that link alone, but I'm grateful for the interest nonetheless!
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The server itself will soon shut down in a couple of days to a week or so as well. Everyone who's in currently may stay in for the final bits of testing, and then I'll clear the server once the first initial release of GS Grind Rails is out in public! (And SA-Sonic's next version too.)

If you're a mapper who used rails and was itching for a while now to actually release their stuff, then make sure your map uses one of the upcoming public releases from the GS Grind Rails, and NOT any of the SAT alpha versions obtained in this test server! Thanks again to everyone, and happy new year!


Here's the grindrail documentation (WIP) if you're curious to see how stuff works.

Here's an old video showcasing 30 included rail types.(currently 52 railtypes and rising!)

Lastly! As a bonus, we'll also test SA-Sonic's v1.8c update, which I aim to release alongside the rails.
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the srb2 mapping community will be complete when this releases
 

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