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Skid and Pump (The Spookeez)

Did you do that replace color thing in Slade to make the base sprite green?

Ohh, I pasted in the sprites in when I recolored them to the green pallette in my spriting app. Gonna change that now. Thanks for the help!

---------- Post added at 06:12 PM ---------- Previous post was at 05:53 PM ----------

gbpBKlw.png

Strange, now the white part is recolorable, but the rest isnt.
 
You should be importing the green version directly into Slade. The recolor tool works, but you have to know what you’re doing with it
 
Don’t remap colors at all. The character’s S_SKIN tells the game what the recolor is and it renders it with the right colors.

For example, Chili Dog uses one shade of green, which is used in Slade. His S_SKIN states that “skincolor = blue” so the game changes the green to blue.
 
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Don’t remap colors at all. The character’s S_SKIN tells the game what the recolor is and it renders it with the right colors
Then there might be something wrong, because I did it at the very start but it was just green. I really don't know how to fix this.
 
Look at the Wiki’s tutorial and look at player.dta or other characters for reference. It’s a whole lot easier than what you think it is
 
Look at the Wiki’s tutorial and look at player.dta or other characters for reference. It’s a whole lot easier than what you think it is
Well I know how easy it is but it's just that it isn't working
Here's the S_SKIN for what I'm talking about
a3AkZMF.png

I just don't know what's wrong with it.
 
Don't use startcolor at all.
Only add the setting if you plan on recoloring a different shade of color, but since you clearly don't want to do that but instead want to recolor the original green shade, just remove the option.

Also, make sure that prefcolor points to an actual color in the game.

skincolor is not a valid option in S_SKIN.

Check the S_SKIN page in the wiki for more details.


Also, triple check that every shade of green in your sprite matches the palette indexes 96 to 111, as that is the range the game will recolor.
Note: Check not visually, obviously, rather make sure that your spriting application has the option to use a palette and use the SRB2 2.2's palette, or just compare the RGB values of each green with the palette equivalent.
Here's the palette.
 
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Don't use startcolor at all.
Only add the setting if you plan on recoloring a different shade of color, but since you clearly don't want to do that but instead want to recolor the original green shade, just remove the option.

Also, make sure that prefcolor points to an actual color in the game.

skincolor is not a valid option in S_SKIN.

Check the S_SKIN page in the wiki for more details.


Also, triple check that every shade of green in your sprite matches the palette indexes 96 to 111, as that is the range the game will recolor.
Note: Check not visually, obviously, rather make sure that your spriting application has the option to use a palette and use the SRB2 2.2's palette, or just compare the RGB values of each green with the palette equivalent.
Here's the palette.

Got it.

I removed the startcolor option, made sure that the greens were right, prefcolor points to Icy (a skincolor ingame).
However it still doesn't work, but the Sonic sprites I'm using as a replacement for the rotations so far can have the colors changed on the eyes, gloves, anything that's white on Sonic before basically.
wcpc1xC.png
 
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I could’ve sworn skincolor was a thing you put on there. My absence is really starting to show lol
 
Could you please show what do you have on S_SKIN right now?
Your character is exhibiting behaviour similar to having startcolor set to... some value.
 

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