Gosh I'm considering just releasing these abilities separately instead, this is so dumb. I'll speak to Roach about it so this thread can actually go somewhere.
Not sure if this is offtopic, but I'll say it in here.
No.
Gosh I'm considering just releasing these abilities separately instead, this is so dumb. I'll speak to Roach about it so this thread can actually go somewhere.
Vaguely thought out idea regarding Tails' mobility while flying: What if he felt recoil from his shots while flying?
The only problem I might have with it is if someone simply shoots downward to increase their vertical height to cheat the system and abusing recoil to stay in the air longer.
No it wouldn't lol, because you'd need to face away from the person that's shooting at you in order to dodge their incoming fire. And that's retarded.Ironically, I think giving Tails abusable ring recoil would make him the most versatile (and fun?) combat character in the game. Sonic and Knux might need something to give them an edge in response.
As opposed to...? Remind me again how to dodge imminent projectiles as Tails?No it wouldn't lol, because you'd need to face away from the person that's shooting at you in order to dodge their incoming fire. And that's retarded.
If someone is shooting you, they're pointing at you. If you try to dodge by pointing at them, and then just backing away, then you're still right in the line of fire. It's like a cartoon character running all the way under a falling tree instead of just taking two steps to the side and being safe.If your facing them, you could just shoot towards them to back up away from a fired ring and mess up their aim. No need to do an 180 to turn around and then a another 180 to see your opponent again.
By making Tails more mobile while in mid-flight? "My idea is better than nothing" is not a good argument for game design.As opposed to...? Remind me again how to dodge imminent projectiles as Tails?
This would be fine and dandy in a game like Portal where the player is a pacifist agent and their only objective is to dodge the incoming fire and keep moving. But in a deathmatch setting, in which the primary objective is to shoot other people, forcing the player to stop shooting whenever someone is shooting back is a dumb idea.I picture it like this: I jump and shoot diagonally at the ground, and quickly do a 180 into flight. Suddenly I'm not only mobile, but ascending. I have diagonal movement. I have options as Tails, suddenly. I'm playing a viable character that takes skill to play. I'm having fun.
Apologies, my response was in context of the current game, not the context of potential other changes.By making Tails more mobile while in mid-flight? "My idea is better than nothing" is not a good argument for game design.
But in a deathmatch setting, in which the primary objective is to shoot other people, forcing the player to stop shooting whenever someone is shooting back is a dumb idea.
(Regular) - Very little recoil
(Spread) - Moderate recoil
(Bomb) - Very little recoil, however the explosion itself has very strong recoil
(Bounce) - Very little recoil, but getting hit in midair by your own bounce has moderate additional recoil
(Rail) - No recoil.