The issue at the core here is that it's impossible to quantify fun, and some mechanics that you may not enjoy ARE enjoyed by other players in the community. FuckingSonic, at the core, is Sonic Advance 2. Exploits in that game aside, Sonic Advance 2 and FuckingSonic's mechanics are just as overcentralized on a mechanic, but that mechanic is the boost mode. Whether you think centralizing the character on a double jump ability or a boost mode is more fun is up to personal preference. Neither of these mechanics are anything like classic Sonic.
Actually, the boost mechanic plays a lot like classic Sonic, if you ask me. No, it isn't overcentralizing. "Fun" isn't that subjective.
Look, when people jump into this game, they expect it to be about platforming, going fast, and getting better at platforming by learning how to go fast. (Usually. I'm generalizing a bit, but that's what classic Sonic is basically about)
We don't have slopes, and our game will never be designed around slopes. But we can still play like classic Sonic by emphasizing the platforming, the momentum based mechanics, and how they interact with each other. The boost mechanic is
perfect because it does exactly that. It encourages the player to find ways to increase their momentum, stay going fast, and use it to get to hard-to-reach terrain. If you play the classic Sonic games, that
is fun, and people will generally like it.
And I don't think anything we ever come up with will ever be as centralizing to a player as the thok is, definitely not boost because it's not even as easy an ability to reach. I mean FFS is that really going to be your concern when you're fighting a boss or in close quarters combat with another player? It's a tool to aid the player, just like thokking, just like insta-shielding, just like spindashing, and all of them would have a use to the Sonic player. Not just trying to be in boost mode at all times.
Sonic is strong. Good. He should be fast always. Building up momentum so slowly is outright dumb, I think you'll find that running IRL is pretty much INSTANT acceleration.
The thok is the only thing that I find makes Sonic's gameplay FUN. The speed of it is instant, responsive, and it's very powerful for a lot of situations. It takes a lot of practice to use it as well. In race (or should I say circuit) the thokfests were everywhere, but you still had to have SOME precision in order to control him at all. It's powerful as hell, but not completely overpowered. It makes Sonic GOOD.
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My MAIN argument however, is WHY make EVERYONE weak when you can have everyone be POWERFUL and fun to play? Running at your characters top speed and taking years to build up speed is NOT fun. Instantly accelerating and blazing through the zones in a way that feels almost beyond control and fast IS fun.
All the while, gliding at a slow ass speed or flying around at the speed of slow IS NOT FUN and outright restricts the player. As someoen above mentioned, MORE PEOPLE would play the other characters if they weren't so weak and broken in comparison to Sonic. And yes, it's SONIC Robo Blast 2, but character diversity is there. There should be encouragement to PLAY as Sonic, sure, and the thok itself is enough to do that. Super Sonic is purely a luxury and barely influences all that much other than "Oh, invincibility and higher jump. (and float I guess)"
tl;dr: Tails and Knux = Weak. Sonic = OP. Don't nerf Sonic. Buff Tails and Knuckles even more. Make the game actually fun for every character. kthxbai.
Also the game is aiming to emulate the classics, sure.
The classics weren't perfect, guys.
*proceeds to get stuck on a tiny, small slope*
If you've been paying attention to any of my posts, I only call for a nerf to thok that makes it so it isn't the optimal way of staying at max speed 100% of the time. You still get to move fast instantly and juke like you always do, you just have to be more creative if you want to be really really fast like Sonic is now. FuckingSonic.wad should be your dream come true, because you get thok and other tools to play with and increase the depth of the character. Once you get the hang of it, you probably won't even feel any power difference but will instead have more reasons to enjoy playing the character.
Something you would also know if you were paying attention to my posts, is that I mostly call for other characters being brought up to snuff to match Sonic and not the other way around. You know, like mechanical changes that allows Tails to use his flight more effectively in combat-oriented modes, and Knuckles having more reason to glide and do awesome things, whereas Sonic's changes mostly serve to just make him more well-rounded and interesting.
Instead, you're pretty much just illustrating how half of the people in this thread are exaggerating how badly a thok nerf would ruin everything and how the other half of people don't understand the changes that are being requested.
So far Mystic has presented the only compelling counter-argument to the FuckingSonic changes, and that isn't saying much.