...for that matter, that path can be completed by Robohood thanks to the wallslide glitch, but it's kinda silly to count that.
Clearing that path was also the difference between Robo-Hood being able to clear ERZ1 and not being able to, even so. ;)
...for that matter, that path can be completed by Robohood thanks to the wallslide glitch, but it's kinda silly to count that.
Personally i like the idea of adding knuckles path. I finally have a good reason to play as all characters , sonic for a hard gameplay, tails for a easy and knuckles for is unique paths.
So what you are saying is, you do not want Knuckles to be able to explore that part of a level? You force him on this part instead?
You don't have to choose Knuckles to explore the others section(that Sonic can't reach), You can already explore them as Tails.
So you HAVE to be tails to explore that area. You can not be Knuckles, because he is forced onto another path. That is my main problem. The thing is, it takes away from the rest of the level, and as mentioned earlier, you can not put a wirlwind shield in Knuckles reach, other wise he can take the other paths.
Think of Knuckles' paths the way they were graphically shown in S3K: They show a different layout, both aesthetically and gameplay-wise: different backgrounds, puzzles, even objects in some acts.So you HAVE to be tails to explore that area. You can not be Knuckles, because he is forced onto another path. That is my main problem. The thing is, it takes away from the rest of the level, and as mentioned earlier, you can not put a wirlwind shield in Knuckles reach, other wise he can take the other paths.
Another way to see it as such would be between Soldier and Spy in Team Fortress 2: Soldier is your go-to bulky slow shocktrooper that goes out on the front. Spy on the other hand will rely on sneaking and mind-playing if he wants to live long enough to effectively eliminate specific targets.
I dunno about the belly-sliding thing, but SRB2 Knux's glide already has the slower fall built-in, since probably as long as glide has existed in the game? And of course he's got the lower jump too, and can smash through bustable blocks effortlessly. What more do you want from him aside from belly-sliding?
Go ahead and try it in GFZ1, jump from a high spot and then glide for as long as you can.