Basically, would you rather us put in level transitions or new levels? We have a finite amount of people at our disposal and I think everyone here would rather us put that work into actual levels instead of cutscenes.
The vertical force can be manipulated on a per-object basis (note a Thing loads an object (or several), so you can't do this on a per-Thing basis (without Lua)), and the same goes for the horizontal force. Regardless, I'd love to make springs where the vertical force can be manipulated on a per-Thing basis, and also horizontal force too some time, but I don't think I can make it truly angled every possible direction and such. Could be fun to try, but I'll leave that for a later time (2.2).Angled springs. - And adjustable force too. -
How about starting a song from specific minute and second?
No taht not what i mean!Do it yourself ? there are external programs that allow you to do so .
No that means a suggestion that you can start a song from specific minute and second but as a usuable thing in lua and I just gave an example of it's usage.That's so confusing, that I don't think anyone can comprehend that into an actual lua.
No taht not what i mean!
So here's an example of what i mean
so you could make a lua script that
when a song is at 0:02:35 and you press custom 1 button
and then it plays Egg Rock Music from 0:02:35 but when
the button is pressed at 0:03 of the first song the egg rock music starts from 0:03.
It could be used to make in-game song mashups.
I hope you understand.
Oh yeah after a bit of thinking I think this is it! but then i could make the medley one song and not waste programming time and posts on this thread.So, from what I can understand from this, you could use it to make something akin to the credits medleys of the classic Sonic games basically?
function A_SetFrame(actor)
if actor.spawnpoint == nil then
return
end
actor.frame = actor.spawnpoint.angle | (actor.frame & ~FF_FRAMEMASK)
end
I realize this probably is ridiculous for a suggestion, but I'm wondering if implementing a system similar to SRB2CS would be better than using our current netcode? I mean, it seems that there were several issues when it came to synchronizing objects, but I'm wondering how much of that could be actually fixed. Plus you know, the security concerns.
As a secondary alternative, perhaps implementing the Gametic Unlagged system from Zandronum would work somewhat? I'm not entirely sure how well though, honestly.