Agustin1216: Those reshades are very... eh. The contrast in the shading is just so weak I can hardly notice the difference between most of the shaded areas, and when I can actually see shading in it, the depth is just badly applied. The impression I get out of looking at those sprites is that you simply wanted to make those sprites full of colors, yet you don't know how to properly apply them.
I can guarantee you one thing, throwing tons of colors in small sprites like that hardly makes them look more detailed, so let alone making them look good with such method. The only thing it will do is make the whole sprite look blurry, because there is
nothing interesting about that kind of shading, because what's the point of adding a lot of colors to a sprite if you can hardly see them to begin with? I didn't know the outlines were colored until I zoomed the sprite in.
I highly recommend that you try working with less colors and with higher contrasts when it comes to shading, as well practice the depth in sprites when it comes to applying shading. A good way to understand depth is to look at other shaded sprites (preferably official ones), that way you can study how you it works and then learn it for yourself. For NGP sprites, I highly recommend you look at
OmegaEFEX's work, because he does a great job at it.
On Iori's design on your sprite, you shouldn't have removed the line details from his pants, because that's the part that connects his string in his pants.