Massive changes made to the 3 maps after 5 release candidates, thanks to Bars of Fate and Karts R Us for helping me test.
Updated Readme.
Isolated island
Map is now 91/100 mobjscaled.
Updated minimap.
Bridge after the 1st jump has been lowered by 20 fracunits.
Bridge in the crossroad section is lowered by 24 fracunits.
Introducing the anti combi tug grav pads, has 10x gravity which will prevent tugging, only on combi load. (signified with purple fog block)
Strengthen the upwards wind below said grav pads, which will allow it to power through 10x grav.
Adjusted Sightlines of the left side tunnel section to be more closer to the ledge.
Added wind FOFs to the 2nd splitpath that will push players away from the middle road, only on combi load.
2nd split's starting ramp is steeper and slightly farther forward.
Removed offroad in spiral section, replaced with steeper slopes that has physics enabled, and they're stretched in width.
Planet Scorch
Updated minimap.
Removed railings of the combi split sections.
1st split's lower path hill is lowered.
Added anti combi tug grav panels on it's lower path, only on combi load.
Exit ramp of lower path is moved back a bit and adjusted.
Added a sneaker FOF to the 1st gravity drop.
Turned that corner wall in the gravity drop into a offroad hill.
2nd split's FOF sneaker has a invisible 10x grav above it incase pairs overshoots it, only on combi load.
Top path of 2nd split has offroad added on the left.
Widen the track of the 2nd spiral section, also widen the upper section.
Altered the ceiling in the 2nd spiral to prevent a cheese to skip part of 2nd sprial in preparation.
Replaced the zipper launch on the 3rd split with yellow springs.
Removed the gravity sector on the drop to the landing zipper. (PSC3XGR texture is now deleted)
3rd Combi split path has been reconfigured into spring & sneaker FOF with extended hitbox height and low gravity leading to it, only on combi load.
Removed the gravity section of the 3rd combi split path exit, springs underneath it are moved forward.
Added some offroad on the right side of 2nd spiral exit.
Added cracks to left side offroad on 3rd lap as warning that the shortcut has closed.
Corrected a grounded respawn.
Amazing Arena
Widen the FOF sandwich in the tunnel so that gargoyle no longer gets stuck.
Added anti combi tug grav pads towards the tunnel entry, only on combi load.
Stretched the 2 spring & sneaker panels by 1 block.
Added intangible from top FOF after the flip jump on 2nd+ lap start, to block the flings cause by combi jank, only on combi load.
Staggered the linedef execution delays trigged by the button.