The Mega Map Jam Collab

The Mega Map Jam Collab v2.1

Mega Jungle
- CPUs should no longer get stuck if they fail to cross the tripwire.

Mega Technology Tree
- Fixed the first cut killing people.

Mega Casino Paradise
- Added spray can / KKD medal.
  • Cool!
Reactions: Saturn's Ring
General
This is the compatibility update to make the MMJ maps compatible with Dr. Robotnik's Ring Racers v2.4. Checkpoints have been added to maps and tripwires have been adjusted to make everything functional. No individual map patch notes, but most of them have had some changes. Enjoy!
Special Stage Maze
Misc - Changed Maze's music (see reason why in the readme within the Music/JugadorXEI folder in the pk3).
Mega Tsu Level 3
Layout - Moved the first item set a bit to prevent panic mashing for the first cut.
Layout - Changed the sneaker capsules at the end of the map to just be 25 ring capsules.
Layout - Fixed an issue where the bots weren't taking the first cut due to a lack of checkpoints.

Mega Casino Paradise
Layout - Removed the gray spring jump, as players with tops could potentially hit the corner of the wall and lose their momentum.
Layout - Reworked the end part of the map, replacing the dash ring jump and spiral with two U-turns, as this area was causing issues for players.

Special Stage Maze
Misc - Added a new ghost.
General
SOC - Removed "NoVisitNeeded" and "FinishNeeded" lines in Mellow Harbor and [REDACTED], respectively.

Mega Jungle
Layout - Added a slope to the cut that appears after the bridge disappears.
Visuals - Increased the texture size of the waterfalls.

Mega Press Garden
Layout - Fixed the waypoint issues.
Layout - Minor adjustments to the amount of rings given by capsules
Layout - Added a platform after the second tripwire.
Layout - Removed a few rings before the second tripwire to prevent chao from taking it for free on gear 2 :)
Layout - Added missing deathpits.
Visuals - Upped the brightness of the whole level
Visuals - Tweaked Encore Palette a little

Mega Casino Night
Visuals - Added Ark Arrows to the path split after the first turn.

Mega Ocean Base
Visuals - Lowered Ark Arrow height to be at eye-level and easier to read.

Mega Technology Tree
SOC - Split Mega Technology Tree's name into the ZoneTitle.
Visuals - Increased transparency on the lamps, and upped the brightness of the road.

Mega Slip Not
Layout - Changes made to prevent ultra shortcuts.

Mega Mellow Harbor
Layout - Added more walls to the main road and the 1st shortcut to reduce confusion from the main path.
Layout - Removed a pillar from the dock close to the end of the track for better accesibility to the boost panel in the water and the rings/items on the mainland.
Layout - Pushed some item capsules forward for better accessibility.
Layout - Added a No Player linedef effect near the finish line walls to prevent players from hopping over.
Layout - Repositioned the starting line waypoint. This should hopefully fix the lap skipping issue.
Layout - Extended some death planes to prevent exploits.
Visuals - Brightmap added to the arrows (thanks to Yair) and lowered the brightness on the walls with the anchor signs for better visibility to see them.

Mega Casino Paradise
Layout - Lowered the height of the death plane and added FOFs surrounding the death plane on the final jump.
Layout - Added a pit after the yellow springs.
Layout - Adjustments to ring sets.
Layout - Removed that one chunk of wall that was sticking out of the first tripwire.
Layout - Added the No Respawn Flag to the waypoint below the death plane.
Layout - Gave certain linedefs the Impassable feature to certain walls to prevent players who get hit so hard they fly off the map from skipping a good portion of the map.
Layout - Extended the finish line.
Layout - Added waypoints in the shortcuts.
Visuals - Added brightmap to the walls.
Visuals - Minor visual adjustments.
Visuals - Significantly lowered the height and increased the size of the ark arrows.
Visuals - Updated the skybox.
Visuals - Added a little more source material to the map.`
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