The Mega Map Jam Collab

The Mega Map Jam Collab 1.3

Special Stage Maze
Misc - Changed Maze's music (see reason why in the readme within the Music/JugadorXEI folder in the pk3).
Mega Tsu Level 3
Layout - Moved the first item set a bit to prevent panic mashing for the first cut.
Layout - Changed the sneaker capsules at the end of the map to just be 25 ring capsules.
Layout - Fixed an issue where the bots weren't taking the first cut due to a lack of checkpoints.

Mega Casino Paradise
Layout - Removed the gray spring jump, as players with tops could potentially hit the corner of the wall and lose their momentum.
Layout - Reworked the end part of the map, replacing the dash ring jump and spiral with two U-turns, as this area was causing issues for players.

Special Stage Maze
Misc - Added a new ghost.
General
SOC - Removed "NoVisitNeeded" and "FinishNeeded" lines in Mellow Harbor and [REDACTED], respectively.

Mega Jungle
Layout - Added a slope to the cut that appears after the bridge disappears.
Visuals - Increased the texture size of the waterfalls.

Mega Press Garden
Layout - Fixed the waypoint issues.
Layout - Minor adjustments to the amount of rings given by capsules
Layout - Added a platform after the second tripwire.
Layout - Removed a few rings before the second tripwire to prevent chao from taking it for free on gear 2 :)
Layout - Added missing deathpits.
Visuals - Upped the brightness of the whole level
Visuals - Tweaked Encore Palette a little

Mega Casino Night
Visuals - Added Ark Arrows to the path split after the first turn.

Mega Ocean Base
Visuals - Lowered Ark Arrow height to be at eye-level and easier to read.

Mega Technology Tree
SOC - Split Mega Technology Tree's name into the ZoneTitle.
Visuals - Increased transparency on the lamps, and upped the brightness of the road.

Mega Slip Not
Layout - Changes made to prevent ultra shortcuts.

Mega Mellow Harbor
Layout - Added more walls to the main road and the 1st shortcut to reduce confusion from the main path.
Layout - Removed a pillar from the dock close to the end of the track for better accesibility to the boost panel in the water and the rings/items on the mainland.
Layout - Pushed some item capsules forward for better accessibility.
Layout - Added a No Player linedef effect near the finish line walls to prevent players from hopping over.
Layout - Repositioned the starting line waypoint. This should hopefully fix the lap skipping issue.
Layout - Extended some death planes to prevent exploits.
Visuals - Brightmap added to the arrows (thanks to Yair) and lowered the brightness on the walls with the anchor signs for better visibility to see them.

Mega Casino Paradise
Layout - Lowered the height of the death plane and added FOFs surrounding the death plane on the final jump.
Layout - Added a pit after the yellow springs.
Layout - Adjustments to ring sets.
Layout - Removed that one chunk of wall that was sticking out of the first tripwire.
Layout - Added the No Respawn Flag to the waypoint below the death plane.
Layout - Gave certain linedefs the Impassable feature to certain walls to prevent players who get hit so hard they fly off the map from skipping a good portion of the map.
Layout - Extended the finish line.
Layout - Added waypoints in the shortcuts.
Visuals - Added brightmap to the walls.
Visuals - Minor visual adjustments.
Visuals - Significantly lowered the height and increased the size of the ark arrows.
Visuals - Updated the skybox.
Visuals - Added a little more source material to the map.`
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