This time around, I just wanted to toss in a few more, which these were based off of back when I originally tested how he worked in the first place (with the scaling). No Kart Mini Goku is essentially the complete opposite of the other Goku (Big Goku Collectible) in the fact that he's absurdly small, which can be good for dodging items, but that can also be a detriment with trying to collect loose items and rings with how small his hitbox is. That and his stats (9,7) can make him hard to control despite losing a point in weight. Big Goku Collectible is what the original would've been like had I not scaled him down, but I decided to throw him in as well for others to experience. His size makes it pretty hard to see anything, but that's his whole gimmick. There is a bit of irony of making him have (9,1) as stats, but it makes a little sense to make him lightweight if the small ones are heavy. Other than those two, there was some color readjustment to help with switching colors.