SUPER STRIKER GP

[Open Assets] SUPER STRIKER GP v1.5.2 - the hotfix of 87

:worry:

:blink:

Sorry, quite the freak accident that there were a few of the intended cut patches and one particular change that didn't work as expected.
  • Certain cuts that still could happen with the Gardentop were now patched harder to be impossible to do. A few spots in some of those maps that didn't have anti-cut patches now got patched, too.
  • Fixed the divider in Mermaid Lake not having the Death Pit flag
  • A cheeky cut in Voltage Viper Challenge has been patched. I thought I had patched it before, but turns out I hadn't [no, it was not a Top skip, but if you knew how to do it...it was broken]
  • Fixed the Orbinaut capsule in Polychrome Polygon not being spawned properly [missing multiplayer flag that made it not appear in races] and added an extra Ark Arrow at the final turn...just in case.
  • A few seams patched in Virtua Racing Big Forest's turns near the end
  • Fixed a stupid triangle [:shitsfree:] at the start of Ridge Turnpike not being sloped as intended
Big, big thanks to Yoshi the Mage not only for catching all of these stray bugs to fix, but also for being the one player that found a lot of skips to fix with v1.1 in the first place.
  • Cool!
Reactions: Saturn's Ring
First of all, no new tracks added yet. Sorry, had already been overthinking a lot with things to patch up and waiting between doing some new ghosts and if there were any more reports of things to fix in v1.0.

This update focuses specifically in feedback and reported unintended bugs/skips I received since this released. Hopefully this should be more stable overall, and with this done, I should be able to move on bringing new stuff for the next update [as I didn't want to postpone this any further due to WIP content].

New original maps? More ArcadePak ports? Euro Mountain moment? No ETA for anything, but at least one of those should happen next time :]

Shoutouts to the following for bringing most of the feedback, testing and ghosts for this update.
New Staff Ghosts: Mayo, Sebby, KyonBrace, KCDC, Phil's Phils
Feedback and/or testing: Chengi, Yoshi, Phil's Phils, ari, SilentManJoe, Lira, Soniverse, eternaljade, Joe Bean, Setdown and the rest of the gang

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V1.1 Changelog
Staff Ghosts:
New Ghosts have been added to:
-Grit Mountain
-Big Forest
-Star Drifter Course
-Dinosaur Canyon
-Mermaid Lake
-Gargoyle Castle [you just got sebby'd :devastation:]

The following tracks had the previous staff ghosts removed due to track changes and now have a new batch of ghosts instead:
-Blast Processor - A few walls added and increased width in one turn
-Voltage Viper Challenge - Added fence at the start to patch a cut
-All ArcadePak tracks except Big Forest - Slope physics restored to tracks that didn't have them on slopes to be consistent with the rest of the game

My new ghosts will appear as a gold-ish Vectorman. If you want a fair challenge, because I cannot guarantee beating the first or second top ghosts in most tracks will be fair unless you are really, REALLY good [no seriously :worry: ], try beating my times :]

Grit Mountain
Aligned most wall textures
Tweaked a bit the edges of the outer walls- they look slightly more like a canyon now :p
Adjusted + added a few Ark Arrows in the final turns
Added a bit of extra audience for decoration

May or may not get bigger adjustments in a future update, but for now, this track hasn't been really touched up or adjusted visually or in the layout. :blink:

Star Drifter Course
Added floor arrow, Ark Arrow and arch to increase conveyance where the downhill is
Fixed Ark Arrow facing the wrong way in the turn after that and added two more.
Patched two Garden-Top only cuts

Blast Processor
Walled off the stretch near the start to avoid accidentally falling off another area of the track.
Added a tiny bit more of security to avoid Gardentop tomfoolery
Replaced a booster texture near the end to fit with the rest
Added a few more fences to reduce a bit of difficulty
Increased the width of the road before the big spiral turn into the final jump
Flagged one of the waypoints near the final jump as no respawn [diggle's revenge]

Voltage Viper Challenge
Added fences to patch a minor cut at the start [this is why ghosts were re-recorded]
Added Ark Arrows in certain areas to help with conveyance
Fixed an Ark Arrow near the last turn that was facing the wrong way
Fixed some missing + dev textures

Ridge Turnpike
Added Ring Capsules near the moon panel for a reward for using it [Chengi]
Removed no physics leftovers from Kart in sectors for consistency [Chengi]
Added one-way respawn linedef at the start to avoid falling back into the spiral
Fixed a few missing respawn lines and death pit effect in some areas

Polychrome Polygon Zone
Added double Orbi capsule over the red moon panel
Added ring capsule over the yellow moon panel
Removed no physics leftovers from Kart in sectors for consistency
Replaced impassable anti-cheese linedefs with respawn linedefs.
Added more anti-cheese respawn linedefs.
Extended finish line in case you get to the finish by getting tumbled
over the barrriers at the start.
Added Ark Arrow in one of the turns.

Dynamite Wilderness Zone
Removed no physics leftovers from Kart in sectors for consistency
Position sliptide cheese be gone [lowered the starting stretch a bit so you can't backtrack to the ramp with sneaker panels right behind]

Virtua Racing Big Forest
Added Finish Music [thanks Mayo]
Thok barrier restored to work like in the Kart version. Should help a lot with performance.
Certain Garden Top skips patched.
Restored flags and missing girder on a decoration at the start

Dinosaur Canyon and Mermaid Lake
Tweaked brightness at Dinosaur Canyon to apply Directional Lightning
Applied Directional Lightning to both tracks

Dinosaur Canyon
Renamed in-game to Dinosaur Canyon K - in case anyone does a Dinosaur Canyon remake from scratch :P
The Dinosaur Canyon goal line already extended over the lake, but as I heard it should show the barrier going all over the way there, I addressed that [hi piksqu, sorry piksqu]
Added a bit of decoration in a certain area
Added Finish Music to Dinosaur Canyon [thanks Mayo]

Mermaid Lake
Restored a bit of audience members
Removed a few trees to help with performance
Patched certain unintended cuts in Mermaid Lake
Fixed missing goal linedefs in Mermaid Lake
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