Stumble and Explode Buttons

[Open Assets] Stumble and Explode Buttons 1.3

Fixed a bug where using the killbind during the faulted state would leave the player unable to interact with rings/item monitors/etc.
Updated the code to be more efficient in regards to server performance.
Made several tweaks to the stumble bind to lower unintended shortcut usage or gain slight advantages.
  • Lowered the height of the stumble to reduce being able to jump up unintended ways. It cuts off the stumble animation early but you can still hold the lua B button to continue stumbling in place and keep the animation going.
  • Made it no longer usable while airborne to prevent sudden direction changes midair.
  • Made it no longer usable while in the marked for death state (i.e. when you've been hit at -20 rings and are in the process of flying to your death) as an additional measure in conjunction with the airborne change to prevent an exploit where you could infinitely stumble into the sky.
  • Can no longer use it during the intro sequence of a map (i.e. the moment where the camera spins around your character when a map loads.)
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