Surprise! Bet you thought Starfall Cup would just have Starfall Cup? Well you're wrong.
Introducing... Justice cup! With 5 new race maps! 2 new battle maps! And maybe even...
MAJOR CHANGES
New maps!
JUSTICE CUP RACE 1:
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LAKESIDE LOOP ZONE 2: A remake of my one of my old V1 maps! With a lake! And water running!
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GREEN RECTANGLE ZONE: It's a rectangle! And green! And it looks weirdly familiar...
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DEAD SIMPLE LINE ZONE: Half Line, half Simple, all Dead. (Special thanks to Agrimmora on the KKD discord for composing the music!)
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SLIPTIDE POOLS ZONE ACT 1: Originally made for the June 2025 cerv.id jam, now finally released to the public!Not that many opportunities to actually sliptide but I thought the name was funny.
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SLIPTIDE POOLS ZONE ACT 2: The second half of my June 2025 cerv.id submission, except this time underwater!
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MOUNT ERIS ACT 1: A battle map in the caldera of an active volcano. The lava keeps rising...
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MOUNT ERIS ACT 2: The grand finale of justice cup, a difficult map through a labyrinth of lava!
A strange glow shines behind the finish line...
OTHER CHANGES:
Frosted fortress: Fixed a missing texture in the easter egg room. Whoops!
Starfall Zone: Removed a bunch of textures from vanilla srb2 that went unused
A few quick fixes to some maps. Mostly thanks to Plutia on the KKD discord for pointing out some of these:
Sewer Surfway:
Fixed a broken deathpit (thanks, Plutia!)
Alpine Falls:
Fixed midtexture alignment on one of the checkpoint signs
Frosted Fortress:
Cleaned up some ACS scripting
Fixed a possibly skippable checkpoint
Starfall Zone:
Cleaned up some devtextures
Cleaned up some ACS scripting to not print so many log messages
Adjusted floor under second shortcut to be safer to take with grow
Added more dash rings to third shortcut (thanks, Plutia!)
Made the crystal hazards in the rideroid section more visible (thanks, Plutia!)
Fixed awkward scaling on some ark arrows (thanks, Plutia!)
With a new version of ring racers comes a new version of Starfall Cup!
CHANGELOG:
NEW MAPS:
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Cascade Caves Zone! A battle map set around a massive waterfall!
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Starfall Zone! The grand finale of Starfall cup, set around a series of mysterious gems floating in space! (Textures taken from vanilla srb2)
ALL MAPS:
Various visual adjustments
All race maps have received checkpoints and spraycan/kkd medal spawnpoints
New staff ghosts, thanks to Yoshi, Vyltox, Mora and War Anvil on the KKD discord!
SPEED STADIUM ZONE:
Made some item boxes that were tiny for no reason bigger
SEWER SURFWAY ZONE:
Changed the music because I was getting sick of what was already in it.
Raised the ceiling over the trick springs. (...Didn't I fix this already?)
ALPINE FALLS ZONE:
Slightly modified shortcut to use water running
Made the big jump bigger and added boost panels that only exist on easy speed
Fixed broken deathpit
FROSTED FORTRESS ZONE
Fixed some waypoints that should have been no respawn. (I saw this on diggle's anniversary stream months ago and only just fixed this...whoops)
Added funny. (some textures taken from vanilla srb2)
A cold wind blows from beyond the finish line...
* Added extra staff ghosts to all race maps, courtesy of @xxalexuxx27 on the KKD Discord.
* Fixed broken death pits in Frosted Fortress. thanks to @Plutia on the KKD Discord for pointing this out!
New staff ghosts, courtesy of kart krew discord users Yoshi and Starcannon399!
Modified the second shortcut on Frosted Fortress to be more worth taking, based on Yoshi's feedback.
Fixed a few minor texture alignments and exposed dev textures on Frosted Fortress.
Re-recorded my own staff ghosts for Frosted Fortress and Stormdrain Showdown to fix a bug where trying to watch them would load the ghosts onto Test Run instead for some reason.
This was originally intended for christmas...whoops!
STORMDRAIN SHOWDOWN ZONE
The thrilling sequel to the thrilling sequel to Sewer Surfway zone, now as Starfall Cup's first battle map! Don't get washed away...and does this place look kind of familiar...?
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FROSTED FORTRESS ZONE
A snowy landscape marred by a base full of conveyor belts and half pipes.
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Special thanks to the kart krew discord for feedback, particularly starcannon399 for testing and providing a staff ghost!
This took longer than I would have liked, but I've got a new map! Well, kind of new. This is actually a pseudo remake of my very first (unreleased) map for 1.x. Hopefully this version is a bit better!
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CHANGELOG:
Overall:
Changed prefixes for the individual WAD files from "dr" to "magi". This means your old time attack files might be broken, but...
Now with staff ghosts! Special thanks to kart krew discord @ahemtoday for providing some!
New map: Alpine Falls Zone
Sewer Surfway 2: Added extra rings to the uphill uturn section, fixed a magic floating ring, and widened the tripwire over the shortcut.
A few minor edits to Speed Stadium. Tiding up a few unnecessary sectors, adding a midtexture to make an impassable linedef more obvious at the end of the spiral, and most importantly removing an impassable linedef near the second shortcut because why the heck did I put it there in the first place?
Fixed a reported issue on Sewer Surfway 2 where boosting into the trick panels would make you smack into the upper wall. Thanks to Craggy for pointing this out!