SRB2 Sonic Frontiers Adaptation Project v3.1 (Chaos Island Update)

SRB2 Sonic Frontiers Adaptation Project v3.1 (Chaos Island Update) 3.1

This is not bad for what it is the frontiers gameplay loop in this is awesome having to go throught Cyber Space to unlock the emeralds shards is fun i don't like doing emeralds shards hunts but this makes it fun and cool!!! Level design in here isn't that bad its quite good but it needs to be bigger i can't wait for the mod to get updated!
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Oh wow! I found this pack to be a super cute adaptation of Frontiers. It's not hugely flashy, but there's every attempt to create a frontiers-esque gameplay loop here, and I find that very commendable. You adapted all parts of the frontiers gameplay loop; the cyberspace, the exploration, even the titans somewhat (Although they're entirely avoidable and just the Egg Mobile.). The cyberspace levels themselves are short, sweet, and high energy, while the islands are high density. Once you figure out the gameplay loop it actually ends up being a rather cohesive experience.

Some pieces of feedback:

* These levels aren't the prettiest they could be. You could get some really good mileage out of more texture variation. Often times you have a single texture covering most surfaces, which can turn the hubs into these really monotonous swathes of one texture.
(This lack of detail can be said about the level geometry as well, there are often huge, jagged edges that could be more detailed. Check this out: https://imgur.com/a/nLkAOcH)

* The enemy use is really uncreative, it's the same handful of enemies across the entire pack, and doesn't lend to any interesting gameplay moments.

* The bosses seemingly serve no purpose?

Just a sidenote, you should try learning UDMF format and Ultimate Zone Builder, as it makes complex slope setups super easy, it would really help you in turning the free roam areas into something closer to Frontiers itself.

All in all this exists as a short, sweet, but complete and surprisingly cohesive experience.

Welcome to Releases!
Vitexus
Vitexus
Thanks for the feedback!! i want to clarify that yeah, eggman boss will probably get deleted, as you said serves no purpose on the map, rather than shoot you.. and no more.. and about the level geometry.. i want the mod to still have a simplistic look, but definitly will try to improve that but not make it extremly detailed too

texture use will get revamped soon to have more variety from the vanilla ones from srb2, but when the final version of the mod releases, it will have an extra upload with the Frontiers textures ported.

And about UDMF, was already in my plans for the next release of the addon, definitly udmf will bring lots of improvements for the addon, and im excited to do that already

Thanks for played it again, and for give me this sweet welcome to releases, i hope all the community members that find this and play it, enjoy the addon and have fun playing it!
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