SRB2 Generations

SRB2 Generations v1.02b

I was expecting this mod to completely break with 2.2.13 (im too lazy to explain why im still on that version but outdated mac shi huba tuba) and i was pretty shocked that this managed to work completely which was tuff fr
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This mod is amazing and really replicates how modern sonic gameplay was in the real game! The design feels snappy and requires fast reaction time which was really cool and the details around the stage was pretty neat! I can see you having potential for real modern sonic games!
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This is probably the best modern sonic boost gameplay fan-mod/game I've played (if you pair it with the gens sonic char mod). The level design and the density of obstacles is just right. Usually fan-games make sonic tiny and the level huge and lacking in detail. This is not the case with this mod. There's a layer of polish that this mod has (the camera angles, the spectacles, etc.) that stays true to the modern sonic gameplay.

There's a few issues though, the level design is good until egg rock zone or even volcano zone, it's not that the game becomes hard, eggmanland in Sonic Unleashed for instance isn't hard. It's that the obstacles become too hidden from view to react in time. Also, the level design becomes impossible for it to be enjoyable with modern sonic. I recommend a minor revisions for certain sections of volcano zone, and a major revision for egg rock.

Also, for egg rock zone specifically, there's a weird bug where the sky box doesn't render also.

Also, I really like the camera angle change for the wall jump sections, it's a good proof of concept, but if you lock sonic (while in the air so he can escape the plane if he's grounded) in the 2D plane and also make the camera follow his height it would be better. As those set pieces stand, they're quite nauseating with the software renderer.

Overall, it's almost perfect, just needs that additional layer of polish.
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I see some people being abit harsh on this modpack but frankly it was really fun. It automatically gets a boost in rating because it's free and anybody can download it, so the experience and joy didn't come at any cost.
i will first start off with my problems. this is abit of a me problem but i struggeled to run the game on anything higher then 30-40 fps but im on a gaming laptop so that is frankly to be expected. i also do sometimes feel that it dips abit into the just hold boost and your fine feeling that we all remember from sonic forces but it wasent in too many places thankfully. and finally the last level was really boring and wasent engaging. it was constantly looping into this one room and going into a new room with little to no variety of level desghine witch made me feel like i was going through the same room over and over and over. i feel like they were trying to make it climactic with how long it was but it was just boring. i belive this is because theres no bosses or really a story mode to provide intruige or anything but i can look over it.

what i did like: first off i did see one person dislike the fact that they were reusing parts of act 1 variants in the act 2 varients witch made my blood boil because most of the actual generations is just reusing parts of previous levels and giving them some new parts. frankly i liked seeing these old parts come back in certrain areas because it made the levels feel like they were growing along with sonic. the level desghine did somewhat get linear but for the most part it was pretty open and had alternate paths for you to go on. even though it was desghined for only RB2 sonic and modern sonic for their seperate acts respectivly i found it dun to expiriment with other charavters to see what they could offer in the modern stages and they mostly did pretty good.

if some people didnt like this level pack than thats fine. i could see why you dont like it but compared to forces we can all agree that this is LEAGUES better than that slop.
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This is probably one of the better level packs for SRB2, but the reason it isn't a five is because for characters like Takis or Soap, they can't finish Arid Canyon because of this wind effect when you leave the train.
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I'm going to be pretty harsh on this, especially given that some of my favorite Sonic games use the boost formula.
This pack completely fails to capture the charm of the formula.

I'll start with the positives: Visually? The stages are a treat to look at & I really like the custom artwork, the stage preview hud is pretty to look at. DSZ is probably my favorite, I like that the intro is set outside the caves. I also like the sense of scale the stages have compared to vanilla & other modded levels, they're a pretty decent length. That's also where it drops off, however...

The stages are long which is *technically* impressive to me, but they all feel far too linear, and because of that my brain does the one thing it should not when playing a modern boost title: fall fucking asleep. There's very very little in the way of branching paths, hidden shortcuts, and sections where you're forced to react on a moment's notice. The levels take more from Forces than the namesake Generations in that regard which is not a good sign. Furthermore, while I like that bits of the original stages are worked in, the actual gimmicks in each are largely ignored. In both CEZ & ACZ, the unique mechanics (the swings & dust devils) I ran into exactly once at the very end. THZ doesn't even take advantage of the goop, which is a very sorely missed opportunity given it would have been *fun* to stomp into it.

There's also a lot of little nitpicks I can make, mostly regarding the custom mechanics. The dash rings can feel pretty jarring to go through & the rainbow ones can almost disappear outright with models on, and the accelerator gun lacks any button prompts and holding directions fails to do anything, always shooting you straight up. Dash panels are also completely flat making them hard to see. Grind rails also don't play well with Modern Sonic's boost, as when you try to jump rails while boosting- you remain locked onto your current rail. There's also a lot of sections where the custom locked camera should have been used, such as CEZ's pre-bridge spiral (speaking of, no falling bridge?? And the floor break right after requires a very specific stomp placement??) and the spring section up in DSZ. The wall jump is also underutilized, and in areas where I do try it, it seems walls are hard for Sonic to cling to meaning known jank wasn't accounted for.

TL;DR, this is a hacked together mess with pretty visuals but stage design on par with Forces' worst. The mod's 10 years too early.
Upvote 2
this Mod is really really fun and the levels could be on par with Sonic X Shadow Generations & Sonic Unleashed! they all play so smoothly and just, work! one teeny tiny gripe i do have with this mod however are the Dash Pads. i know that this mod wasn't intended to be played with characters other than Modern Sonic, but It is really annoying that they uncurl you wich makes it really easy to touch one and run into a badnik because you aren't rolling anymore. For characters like Modern Sonic or Blaze the Cat this is no Issue as they can just boost right trough. For everyone else however, it might pose a small problem.

Otherwise this Mod is Perfect!
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OUTSTANDING!!!!
I haven't had this much fun with 3D Modern Sonic in a while!!!
These levels are on par with Shadow Generations in my opinion.
They reimagine the SRB2 originals in a very fast-paced and inventive way!!!
Would totally recommend!!!
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The mod is fun to play as Frontiers Sonic. But I have an issue. The mod appears to crash whenever I try to play as Modern Sonic. And I have no clue why.
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While I'm not usually a big fan of speed/momentum-based level design in SRB2, this pack probably does it the best. Not only because you're forced to play as a character that's explicitly designed to handle such high speeds, but also because almost everything that makes the vanilla campaign neat to me is still here. The levels look visually nice, there's plenty of alternate paths, there's unique setpieces, enemies still pose a threat (in a reasonable way), the ground is not overly wide, the levels are easy to learn, you can collect the Emeralds early by playing the levels you're already familiar with, and the mistakes in my gameplay feel like they're my own fault. Hell, I didn't even know that Modern Sonic had the Lightspeed Dash until playing this pack, and it feels good to use it to skip some wall jumps.

All-in-all, if you're looking to get into Modern Sonic, then I recommend checking this out!
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This mod is just alright. While it does show promise sometimes, with the set-pieces and such, I can't in good faith hold this to same level of level design the base game has to offer. With the main sell of the pack being SRB2 but modernized, I was honestly expecting a lot more expansion on the base gimmicks. Sadly, the pack only seemed to expand on the theme of the stages, and that part was done well, the game-play is quite lacking. For one, all stages seem copy-and-pasted with their level design, with it never quite getting more complex than Green Hill. Each level had the same kind-of jumps, same holding w through straight line game-play, and the same bland use of gimmicks. Even when there was a new gimmick introduced, I.E the skateboard, it was more or less the same game-play, just with a different paint. There could've been a lot more with the concept, yet the level design didn't reflect that potential, and instead opted for straight-lines. Not to mention how majority of these stages seem straight-up lazy; using level design from the base game and not even trying to make it different. This is at its worse in Castle Eggman, where the funnest parts are, sadly, the base game's level design. Even when the mod attempted to get hard, the level design still boiled down to boosting and occasionally jumping, with way too much automation.

And on it being SRB2 but modernized, I don't really see that here? Many of the base game's gimmicks are straight up removed, or if they aren't removed, they are very rarely utilized. Examples include Techno Hill, Deep Sea, and Arid Canyon, especially Arid Canyon. Arid genuinely uses next to no gimmicks from the base stage, where there could've been giant mine-carts or something. Even when it tried to expand, I saw lost potential, as the train section was still a straight-line, and there wasn't much action. In place of jumping from train to train, avoiding bullets, was another boring straight-line.

In conclusion, this mod is okay. It is fun when you want to simply go fast, but if you're looking for actual platforming that tests you? The base game is better, all the way.
Upvote 5
Pretty dang good! It feels like Spark The Electric Jester 3 with how the branching paths work, and the levels are great, although some are a little laggy (looking at YOU, deep sea zone.)

I think my main complains are just that you probably tested this with msv6 mostly, and not enough with msv5, which most people downloading this are using. Other than that, great mappack! If anything, it's making me even more eager for msv6 so I can truly experience this.
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A very well-done level pack with solid mechanics and levels that have some familiarity, yet are very much their own thing designed specifically with the Generations theme in mind.

There are a few small issues such as the homing to pulls not working, but it is understandable that the creator has limited control over the assets created by other people, but it was still solid enough to keep things very playable.

The less polished aspects meanwhile involve the design of the Egg Rock themed zone that appears to have been made with the intention of emulating the length of Eggmanland from Unleashed, but as of now there are a lot of copy/paste segments that do not indicate well as to how far you are and begin to feel repetitive towards the end. I have also noticed other things which would be pretty easy fixes for those using Software such as having the sky show through the use of horizons or thok barriers as opposed to just missing textures (though other aspects such as polyobjects would be a bit trickier and would likely require fixes in the renderer itself).

Overall though it is pretty obvious that a lot of work has gone into this and can be considered one of the best new packs of 2025, I hope to see what the other dimension described in the overworld winds up being.
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Being honest, I've got some things to say and we know how people can get when it comes to opinions >.>
This level pack has a few problems, the most prominent one is a copious amount of visual bugs plaguing the levels, which leads me to believe this map pack was made in OpenGL instead of the more modding-helpful Software mode
Another thing that you could say makes sense is that the levels are not accommodating to anybody but Modern Sonic, and even when i did play as him, the maps hardly felt like they were designed after the titular hedgehog. The main reason this bugs me is because SRB2 is a game that always feels like whatever character is made can vibe within the level design, even if they may not fit the world around them, but this map pack hardly feels like that, i am saying it's fine to have large levels, but the abilities required feel very gatekeeping, though this issue only really starts in Castle Eggman
Not to mention there are also so many automated sections that just break sometimes because they feel like it, and when they do break, you are plunged into a bottomless pit with no saving or softlocked against a wall because you can't control your player character.
So overall, i feel it's alright and a good chunk of the levels are great (Especially Greenflower, Arid Canyon, and Blue Mountain), but i feel the rest of the pack could do with some further tweaking and playtesting to really push it that one step further to greatness.
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This addon is pretty fun and awesome, but I do have some critics.
The level design is pretty spectacular but after some time it gets repetitive (red volcano and egg rock) it makes it feel I that I went in a loop or have gone backwards. The level design isn't that open or wide due to how much distance the boost could cover is and felt like it was meant for Neo Sonic or Advance Sonic. Also in generations, Modern Sonic had multiple times where could use the drift but in this mod I couldn't find a single moment where I could have utilized the drift. The zone looked very nice but (except red volcano) the Modern Sonic stages were based on the act 1s, rather than the act 2s (example: Deep Sea and Castle Eggman) and some parts of the levels were very confusing, like in Arid Canyon; the area where you got to stomp through the ground look like a zig zag so when I turned that way I realized that I was going backwards, and in Blue Mountain in the part after the snow board where you transition into Red Volcano, the hole look like a pit so I wall jumped my way out until I saw the very small sign that blended into the foreground, so you should put those big red arrow above where you're supposed to go. Plus one more thing is that, there are no bosses. This mod was made fairly well but the level design was kinda boring (please change the act 2 music to the normal SRB2 act 2 music please).
Upvote 0
Now this mod is pretty awesome!
One thing, I love the level design and how it really feels like i'm playing a boost formula game. Theres also a lot of cool sections where I can use the Generations Drift mod so thats always a plus. I like all the split paths and they feel fun to jump between mid-run.
Never encountered major glitches or graphical errors or anything so thats cool.
My only real nitpick is the fact that there just isn't a classic side to the game which makes it feel really empty. It's to the point where this mod could've been named after another boost game or just been called "SRB2 Boost Formula/Modern Sonic Styled Levels". So in the future i'd love to see some sidescrolling action with Classic Sonic for all the zones.
And my final annoyance is just the fact that the final zone is trying way too hard to be an "Eggman land" without properly understanding what made it fun to go through and accomplish. which overall just makes it come off as annoying and gives no sense of joy when finally getting past it.
Other than those two main points, I find this mod extremely fun and replayable.
Upvote 0
incredible level design for the modern stages! even got a little bit of unleashed with the last stage basically being eggman land.
though it would be cool if the act 1's were 2d stages made with the S3Sonic character addon in mind, then it would be a true SRB2 Generations worth 5 stars
Upvote 0
This addon has definitely got better since the last Demo that came out a while ago.
it is still very impressive and, I can see the love that has been put into this add on.
The levels look very nice, I didn't run into any weird visual glitches, and the camera sections while annoying in some parts, look neat overall.
Plus, there are some alternative routes you can take in some of the stages, and a few of them do require fast reaction time.
Sadly, I still found this addon to be mostly boring.

While I respect the dedication of making the Act 2 levels more than 3 minutes long, they don't seem to have many original ideas, and just keep using Wall jumps or grind rails, which gets old quick.
Even with the other paths you can take, most of the stages feel a bit empty without much platforming and, you just boosting without any real challenge.
Stages like Arid Canyon and, Red Volcano do have some fun, original ideas, but most levels still feel the same but, with a different coat of paint.

Egg Rock must be the worse of the bunch, it feels like the devs saw EggmanLand be 20 minutes long and said "I want to do the same" without knowing how to make a long level interesting and, fun.
I felt like I was doing the same sections again and, again, not feeling like I am really getting anywhere.
Where are the gravity or drowning sections from the original?
I played for 10 whole minutes and, didn't come across one.
Upvote 2
This mod is a MUST HAVE! All the Modern Stages feel like Sonic Generations itself!

Would recommend to other people of the SRB2 Community!
Upvote 1
This is one of the best level maps in srb2 so far Stright up Sonc Generations but with a cool twist makes me wish Modern Sonic V6 was out already 10 out of 10
Upvote 1
Whitesky might be on a generational run right now...

Really loved the mod, it's pretty well done and gives a lot of room to mess around with Modern Sonic. Plus, those little cutscenes were pretty cool, and I'm looking forward to a future update featuring the Challenge/Extra Levels. And who knows, maybe some original levels in this Modern style as well.
Upvote 1
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