This update changes how the difficulty works so that it's more of a challenge in later levels and less of a challenge in earlier levels, here are all the changes:
You now start with 500 score instead of 300
Difficulty no longer goes up every level, instead the difficulty is decided by the score you have at the start of a level (so if you have more score when you start a level it will be more difficult)
When you kill an enemy the score stops going down for 3/4 of a second
I also changed the names of the commands because they were a bit weird
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