the tournament ended and i got a really good clip out of it
anyway here's changes to the map both in preparation for 2.5 and also to buff a less optimal line
Changed offroad strength for grass and dirt around the position area to "Offroad-Weak" for consistency with 2.5. The flower patch after the first checkpoint still uses regular offroad strength.
Changed yellow springs in position area to red springs.
Replaced Drop Target capsule with 10 rings (sorry Midbus).
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Ahead of this I decided to update the track with some balance changes to address a couple issues I've noticed since release.
Moved back the 1st checkpoint to be in the middle of the roundabout. You will now cross the checkpoint at a later point if you take the shortcut.
Gated off the trick panels at the beginning of the track behind a tripwire and updated the minimap accordingly.
Voltage is currently a very powerful resource to have in the game; if voltage isn't acquired in the main path of a racetrack, it suddenly becomes overcentralizing to go off-track to acquire voltage instead.
Increased the size of the trick panels behind the tripwires.
Added respawn linedefs to prevent backtracking to the trick panels.
Slightly changed shape of fences at the top of the castle setpiece before the dropoff to get rid of a sadness corner.
Added offroad outside the edges of the final hairpin.
Depth perception is pretty poor in this part of the track so it's a bit hard to tell where the edges of the hairpin are. It's also enough punishment to go wide on this section of the track and it only gets exacerbated if you get forced a respawn by getting hit or pushed off.
Adjusted position of the Ark Arrow for the final hairpin.
Added sneaker panel to one of the outer bends of the snake turn before the second checkpoint.
Swapped Proximity Mine capsule with Orbinaut capsule.
Moved Proximity Mine capsule near the last outer bend before the second checkpoint.
A finish line area is now disabled in Free Play so you don't get forcefully respawned while attempting to get on top of the castle. The finish line is still functional when playing with other players. I should've done this for release, oops!
I also forgot to add MODINFO, so that's there now.
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