LOGMAPS

LOGMAPS v2.2

WE LOVE THINGS NOT BEING MERGED INTO THE MASTER BRANCH PROPERLY!

General Changes
-Fixed certain maps missing a signpost spawn point.

Eroding Eucalyptus
- Fixed an issue with a mid-texture missing a solid mid-texture flag

SD2 Rainy Savannah
- Added Ring Boxes and Rings at the final ramp to help prevent unnecessary ring drought.

Media Studio 2
- Removed certain collision fofs to help the player not get stuck in certain areas of the map.

Thank you for the reports, cant wait to see you guys at the v3 release!
Hey guys! New patch time! Its been a long while but I've been trying to finish up some things for V3. which would be the next full content patch. I had a few things ready for quite some time, so I wanted to release something as a quick treat.

Patchnotes are as follows:
-Added Scorched Sanctuary
-Added SD2 Rainy Savannah
-Added Crystalline Scaffhold
-Added Path of Qimranut
-Adjusted general capsule placements to help with map balance.

Chemical Chateau
- Added some extra geometry to help with culling at the start of the map.
- Adjusted the final area with the final tripwire to balance out a certain tri-dash voltage strat.
- Adjusted Checkpoints to prevent bots from getting stuck in certain areas.
- Added extra Ark arrows to help with sight reading.

Diesel Distillery
- Fixed up multiple missing death planes to prevent multiple unintended map cuts.
- Added death planes to certain sectors to prevent soft-locks.
- Reworked the split cut section to balance out certain NISC setups that made the map unintentionally baggy.
- Added extra Ark arrows to help with sight reading.

Eroding Eucalyptus
- Added a new cut in the tree near the river section at the end of the map
- Removed the old tripwire and adjusted geometry on the alternate path in the river section.

Sky Base 1
- Fixed untagged deathplanes.

Pico Park 2
- Adjusted the ACS to prevent resyncs.
- Added Block Players to certain linedefs to prevent softlocks.
- Adjusted the time for the cycles to change from 1.5 seconds to 1 second.
- Changed laps to 12.
- Added new music made by Fuu (thank you)!

Media Studio 2
- Adjusted Cam Height to help with track visibility
- Removed the tripwire before the first set.
- Adjusted Lap Count to 4
- Added extra Ark arrows to help with sight reading.


Ill soon be moving general progress to GitHub soon as im learning more about that as we go. In the mean time please feel free to keep reporting issues in the discussion tab! Thanks for being so patient and being a cool community to hang around! :)
Heya! Its been a long while since Ive updated the pack. Due to how much time these take, updates will be sent out in patches like this, as i do not wish to hold content that done for too long. Next update should focus more on battle mode, completing the cups and maybe adding some single player exclusive content!

Here's the patch notes for V2:

General Changes:
- Added 6 New Maps!
- Added new staff ghost for the new release.
- Added KKD Medals to all maps.

Chemical Chateau:
- Adjusted multiple capsule and ring locations to help with performance and map balance.
- Fixed some visual issues regarding map visibility.
Back
Top