Here's the funny thing - as today some hours ago I could get some testing in a real race with players thanks to Toddoesstuff and other players who tested, with shoutouts to those that gave their feedback [DanielDapple, Midbus, Freaky Mutant Man, Mighty War Anvil]...there's a few things I ended up finding from said feedback to iron out

So this post-launch update is basically to address some of them for a slightly more tuned race experience...and also a certain area not having a deathplane effect for some reason. I guess that even with a singular map I can't escape from having to patch up at least one thing immediately after release. :blink:
  • Fixed the lake area on the outside of the map not having a deathplane effect. Oops.
  • Added ringboxes inside the first tripwire to give them some reward [DanielDapple]. These will only appear in Race Mode.
  • Added a fifth item box in the [race mode only] first item set so that it isn't easy to miss an item box on it [DanielDapple, Midbus, hope, YungYiff]
  • Raised a small ledge inside the first tripwire to prevent anyone backtracking into picking them up.
  • Added Ark Arrow right before the dash ring exit. Should point that the next direction is to the right as you're exiting the tunnel into the dash rings.
  • Added MODINFO file
That's all the changes I've made for now to not break the current Time Attack ghosts.

Any major changes in the future [that aren't, say, visual but don't affect the layout] would have to be after enough time has passed from doing the rounds with players and more feedback is given in that regard in case any are needed.

But for now, this should be it for now. Enjoy :threat:
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