Donut's Fruity Colors

[Open Assets] Donut's Fruity Colors V2

Howdy howdy! Before I do some updates to my other packs, it seems appropriate to update this real quickly considering the skincolor count was greatly increased!

- The way these packs were formatted was changed. It is now two separate PK3 files with each and every skincolor as individual lua files. This also means that some opposite colors were changed to instead be ones from the vanilla game.
The "Extras" file has gray-ish tones, wackier colors, and the pride colors.

Every skincolor being individual lua files should more easily allow for people to extract only a few select skincolors they want either for personal use/a server or a character they want to make. There was no real reason to separate these by a technical standpoint, I just thought it made sense to organize these this way.

- 7 New skincolors added
Velvet
Chartreuse
Kale
Carribbean
Birthday Cake
Blackberry
Salmon
Pantone (Extra)


- Some skincolor names were changed
Starstorm > Starfruit
Basil
> Choy
Spaceship
> Dragonfruit
Chemical Plant
> Chemical
Blend
> Milk And Cookies
Hunter
> Protocall
Hope > Pride

I want to reference food as much as I can in this pack due to it's name. Some of these were also initially subtle references to pieces of media I no longer want to reference.

- The skincolors Milk and Cookies were removed due to only being slightly lighter and darker versions of white and black.
- Harddrive was replaced with Concord, due to Harddrive being too similar to Sapphire.

I kinda mean for this pack to have more similarities to the vanilla game, a lot of colors are just adjusted versions of vanilla game colors! These were too similar though, like some of the colors used were accidentally beat-for-beat.

- A few skincolors were adjusted slightly.
Some literally have like, a one color difference lol.


While I'm here, I'd like to give a small status update about a few things.

I am planning on updating my OC pack sometime soon, likely just a few days from now. (could be tomorrow. who knows! I'm a lazy ass!)
I gave a few promises long ago about some Ethereal Workshop and Lobotomy Corporation racers; I'm not saying that's not happening, but know that I'm not focusing on those at all. My current plan is to make some Plants Vs Zombies racers! I've been playing some PVZ2 mods and the original PVZ GOTY edition lately and I've been hooked.
I could make an entire separate PVZ pack, but if I did that would take a while. I don't want it to end up like the UFO 50 pack where I make like, 2 racers and a bunch of followers then give up on it.

I haven't been too interested in RR in a while, but 2.4 makes me want to play it a bit more. I want to take it a bit slow to make sure these racers look great and that I don't tire myself out. I'm a bit burnt out right now though, so don't expect me to do too much this month I think. I just wanna release 2 racers I've been working on for a bit when I can.



also im trans now 🏳️‍⚧️🏳️‍⚧️🏳️‍⚧️🏳️‍⚧️🏳️‍⚧️🏳️‍⚧️🏳️‍⚧️🏳️‍⚧️🏳️‍⚧️🏳️‍⚧️🏳️‍⚧️🏳️‍⚧️🏳️‍⚧️🏳️‍⚧️





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  • Cool!
Reactions: antmaximus
- Added Floppy, Hunter, Shutter, and Hologram as gimmicky skincolors
- Added GBC Sapphire.
- Added plenty of skincolors that originated from Donut's Mod as an individual lua file, typically colors based off aspec flags!
They will be removed from Donut's Mod in a later update.
(This includes Asexual, Aromantic, Alloaro, Alloace, Aroace Aplatonic, Agender, Objectum, and Bear associated skincolors)

- Adjusted Atom.
- The more gimmicky colors like the GBC colors, Hazard, and Hope are now not included in the main wad file and are only available as an individual lua file.
Its been a while huh? Anyways yeah all I did was fix Papaya and Grill not appearing properly

But maybe later I will rework some skincolors and make other minor changes? Maybe I'll even add a skincolor or two (but I should maybe not do that because the current limit for skincolors is pretty low haha)
The skincolors Papaya and Grill are unavailable to be used in-game due to some lua errors

This cannot be fixed currently however, as I literally don't have a PC right now (That may explain my general inactivity here) but will be fixed as soon as possible
- The pack is now LUA instead of SOC, allowing it to be used in servers
- Grape was adjusted
- Fixed a skincolor being assigned an opposite color that didn't exist (for some reason I thought Creamsicle was called Apricot, a lighter orange skincolor may be called that in SRB2 but idk)
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