Dawnstar Garden Zone

Dawnstar Garden Zone v1

Really pretty map, has a good amount of interest too, with alternate paths, pick-ups, shortcuts and the like. Impressive stuff considering how early into RR mapping it is.
- I really like your use of wall-riding, although I do think the directioning could be closer to eye level so new racers know where to go.
- In parts, the wideness of the road, the size of the floor tiles and the large(?) item boxes can combine to sorta make me feel sorta shrunken down, and therefore slow
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Great map visually. Plays nicely too.

Some patches of grass on the road can be confusing at first as it comes across as off-road but its not - But then there's a darker coloured version of it which is!

Bots can get stuck on the 1st tripwire and the next tripwire. The waypoints need to be marked as shortcut AFTER the tripwire. Waypoint 3002 isn't connected to a waypoint before. And there's no encore map!
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Amazing work!! I really love the aesthetic of the course, with how nicely everything stands out. I especially love how the final jump before the finish looks! And woah, that's a lot of ghost times to work towards beating! The layout is also rather simple and I like that.
My only real complaint comes from the corner on the top-left of the map, where the blue checkerboard pattern ends up hiding a step that can be bonked into. The first half-pipe I also messed up, but that's much more likely on me.

Still, a super outstanding first RR map, achii! I can't wait to see what else you create!
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This map will probably stand as Ring Racer's first classic addon track. The visuals in particular ace the very high standards of the official ring racers art style and really bring the map to life. Gameplay wise the middle third does feel like it starts to slow down a bit more than i think it intends to but the first and third sections both play great.
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