Crash Team Racing Pack - Crystal Cup Update!

Crash Team Racing Pack - Crystal Cup Update! v3.1

Solid recreations of a childhood favorite! That aside, some of the maps need more work - Spyro Circuit's teleport triggers are inconsistent and sometimes don't trigger at all, and the last jump on Cortex Castle needs either a raised ceiling or more road by the landing point so players can reliably E-Brake. Looking forward to seeing more!
WiiSound1
WiiSound1
Spyro Circuit is the one track that always gives me trouble, using teleports en this game is a pain. And in all my testing of Cortex Castle never experience problems with the jump, but I will look into it! Glad you enjoyed my work!
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Really good track pack. I would rate 5 stars if it were not for some of the secret tracks manually the one you unlock on either Dyngo Canyon or Spyro Circut being almost impossible to find unless you know your Crash knowledge
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this would be fire with sealed stars. The sealed star for wumpa cup would be "Avalanche" with those giant balls in the snow level (Forgot the name) and nitro cup would be fortress, with elements form cortex's castle
WiiSound1
WiiSound1
I did think of making Sealed Stars levels at some point, and maybe I do for the last cup, could be a fun idea but I do need to learn how to make those. Thanks for the suggestion!
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Just got back from 1st Place finishing the two main cups (except the secret levels, I'm kinda having trouble trying to get to 'em). I just wanna say that this is a cool map pack you've got there! Did have some minor trouble with Cortex Castle (had to reset two times and I still got 2nd), but it is what it is.

Side Note: Also, how'd you manage to implement the secret unlockable maps feature? (I wanna try that out too!)
WiiSound1
WiiSound1
Glad you liked it! And I used ACS script (programming basicaly) to made the secrets! Is simple enough honestly!
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as a CTR speedrunner seing the CTR tracks in ringracers makes me happy and my fav cup what is the nitro one seems a good challenge for me to try with gear 3 in encore mode :thumbsup:
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I really love this !! I like a lot of the tracks (especially Tiny Temple, i love the bump-y roads) and the secrets made me very excited they're great. Drivin's fun! And i like it a lot. being a full cup to play in Grand Prix is also great

if i were to give any suggestions should you choose to continue this "project" would be uhhh
i think those Little Grey/Yellow Wallsprings would be nice to have on tracks like Tiny Temple and Blizzard Bluff after ramps just to help you from bangin into the walls after a jump. those sound like they'd be nice to have
and maybe more rings on Crash Cove for ringboosts. that might just be a me bias though

but it's very wonderful !! great job
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These are *fairly* decent recreations of the CTR tracks, though some of the ramp usage can cause driving to be a lot rougher than it is normally, and this might be nitpicking but wouldn't it make more sense to have the Wumpa Cup have all the Beach Hub's tracks? Roo Tubes, Sewer Speedway, whatever the 4th one was, and as the Special Stage being the Roo Fight? (Assuming it's possible to replace the Special slot with a challenge race...) (with only Skull Rock as the singular Battle Course)

Tracks could be prettier as well but i don't think i'm one to judge at the moment.

Good Work so far, hope it can get better
WiiSound1
WiiSound1
You would think the cups in the game should be the zones in Adventure Mode, but they're completely different, not sure why but I'm doing what the original game did. I don't know if we can do "Boss Battles" like in the original game, probably yes but I don't know enough of scripts or lua to do such thing, but that's a great idea honestly! I'm glad you like my work and hope I can improve in every way!
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with all issues resolved, this is a terrific map pack
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While the maps are okay, they feel like an alpha version. Although the layouts seem fairly accurate on most of the maps, the textures are very bland, the structures are quite simplistic and look quite similar throughout. These maps would benefit from a bit of TLC, perhaps using more elements from the original maps or at least some more variety in the textures.

I also experienced some bugs when playing the maps – sometimes the CPUs would randomly reset themselves, I was randomly reset and taken behind the finish line when I drove close to a wall, the geometry seems slightly broken in certain areas as the character disappears (happened on some of the prison maps).

Overall it feels like a good start and I'm looking forward to seeing improvements.
WiiSound1
WiiSound1
I would admit one of my weaknesses at map making is decorating, I'm not good at it, but I'll do my best to keep improving! As for the textures, all of those are from the original CTR, but I didn't used all, I'll try to used more next time!

I'll do my best to improve as time goes on and I'm glad you like my work!
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Very faithful recreations of the Maps in CTR. For some reason for me the original Crash Cove music ended up being the normal mix for Coco Park so you only got the Nitro Fueled version of Crash Cove for that level.

Hoping the rest of the CTR tracks come after this cause these came out great!
WiiSound1
WiiSound1
Yeah, I already got notify about the song in Crash Cove, I accidently put the wrong file, gonna fix it in the next version! And I'm glad you like it!
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Thanks for fixing the item box bug! Great maps!
WiiSound1
WiiSound1
No problem! I'm happy people are enjoying my work!
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really cool map pack, but the file is too big to be hosted in online servers :(
is there any way you can compress it or split it into multiple downloads?
WiiSound1
WiiSound1
It is too big to be play in online? I didn't knew there was a limit to begin with. Gonna have a look at it 'cause I would like to be play online. Thanks for notify me!
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Very fun maps! The layouts stay true to the original tracks and are still fun in Ring Racers!
However, I did notice a bug with Crash Cove. The item boxes after the bridge sometimes can not be picked up. I'm not sure what could be causing this issue, but it is something to look into. Additionally, I noticed that, if done right, the first tripwire (on Crash Cove) can be bypassed without a speed item by jumping off of the nearby ramp with enough speed and the right angle. If this was intended, or you are okay with it, feel free to ignore it.
Once again, very cool addon. I would love to see more CTR maps in the future!
WiiSound1
WiiSound1
Glad you like it! And I know about the item boxes bug, had it since I first made the map, I tried to fix it but couldn't find how, was told was about how many checkpoints are in between the sets but got not luck there, still gonna try and figure out how to fix it. As for the shortcut, it was totally inteded! Is a way to "be" like the original game!
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