Crash Team Racing Pack - Crash Cup Update!

Crash Team Racing Pack - Crash Cup Update! v4.1

Happy New Year everyone!

I just want to say thanks to everyone who supported me during this year! While I'm not stranger to making maps for SRB2, this is the first time I publish something about it, and I'm just happy seeing everyone enjoying my work! I love both Crash Bandicoot and Sonic and combining them as always been one of my dreams! So glad I could do it in Ring Racers!

I initially started this just for fun, doing just Crash Cove at first, but I had a blast doing Crash Cove so I ended up doing the whole first cup 'cause why not. I was gonna stop there but... I felt like I wanted to do more, and more, and more... I never thought I would end up doing the WHOLE game. I know I'm still quite amateur at doing this, even if I felt like I really improve over time, but I'm still glad that everyone enjoy my work!

So... What's next for 2025 from me you may ask? I do want to keep doing more maps for Ring Racers in particular, and I plan on doing one more update to my Crash Team Racing Pack. If you notice, I did some of the tracks from the remake Nitro-Fueled already, and if you count them right... There's 5 more tracks left... So I will do one more cup! The Bonus Cup! With the 5 remaining tracks, Twilight Tour, Prehistoric Playground, Koala Carnival, Megamix Mania and Drive-Thru Danger. Of course there will be more content besides this, but I also want to improve the rest of the tracks, visually or from a gameplay perspective. I don't know when this is gonna come out, I wanna take my time with this, but I hope it will be sooner rather than later.

As for other plans, I also want to do all the maps from Crash Team Rumble as Battle Maps in a separate mod. I already did two of this for my CTR Pack but I want to do ALL of the maps before the game shuts down or something. The servers are still up of course, but we don't know how long they would be, so before anything could happen I at least want to "port" those maps to another game, and maybe not just Ring Racers this time, I could do them for SRB2 and even SRB2Kart, I'll se about that.

Another thing I want to do is make original tracks. I already made one some time ago but never posted it because I have bigger plans for it, I have some ideas I want to experiment with! And I've been thinking on maaaaybe do Crash Nitro Kart as well. Haven't decided if I will do it, but I'm not against the idea.

This is all I wanted to say. Thanks to everyone who took their time to read all of this and I hope everyone have a great new year! See ya in 2025!
Hi everyone! Here's a little hotfix for the last update since there where some minor issues here and there, specifically in the secret for Crash Cove... And also some small changes as well. It's nothing major, but it was needed.

General:
-Added Ring item boxes to all the tracks on this update.

Crash Cove:
-Fix an issue with the secret switch where you couldn't get it in anything besides Online mode.

N. Gin Labs:
-Made the first turn a bit less wider.
-Made the part after the big jump at the end a bit wider.

Hot Air Skyway:
-Deleted a repeated waypoint.

Slide Coliseum:
-There's now invisible walls on the outsides of the track.

Oxide Station:
-Deleted a repeated waypoint.
-Fix a waypoint height.

Like I said, it not much for this hotfix, and I hope nothing else comes up, but if it does I will patch it as soon as I can! Thanks to the KartKrew Discord Server for letting me know of this issues!

Have fun racing!
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Merry Christmas everyone! Version 4 is finally here!

The Crash Cup is now avaible! This update includes 5 new tracks and 2 new battle maps! As well as a lot of new secrets to find! And the complete Adventure Map for all to enjoy!

The new Crash Cup includes the tracks:
-Polar Pass
-N. Gin Labs
-Hot Air Skyway
-Slide Coliseum

And the battle maps:
-Nitro Court
-Station Docks

As well as 'Oxide Station' as an extra track in "Lost & Found" that you can also make the last track of the Crash Cup in Grand Prix mode!

Station Docks is a brand new Battle Map base on Oxide Station! This battle map was made to fill the second slot of battle map for the cup, since the original game only had 7 battle maps. Hope you enjoy this new take on CTR's battle maps!

The Adventure map is now complete! Run around this iconic map in Match Race and teleport to all the tracks in this mod! It will now be avaible from the start, no need to unlock it!

Of course there's lots of new secrets to be found this time around, but if you don't want to search for those on the tracks, all secrets can now be found on the Adventure Map as well! Just be sure to finish the race/prison to fully unlock it!

There's also some changes to old maps as well!

General:
-Added Combat UFOs to all previous Battle Maps.
-All previous secrets are now avaible to find in both Grand Prix and Match Race, as well as on the Adventure Map.

Blizzard Bluff:
-Added some downward slopes at the beggining to not lose any speed after every jump.

Papu's Pyramid:
-Many textures where change to make it a bit more colorful overall.
-Some changes where made to the enviroment to make it better looking.

Cortex Castle:
-The last jump before the finish line was lowered to not get as much air as before.

Dingo Canyon:
-Some textures where change to make it a bit more colorful overall.
-Many changes where made to the enviroment to make it better looking.

Dragon Mines:
-Added some background elements.

Sewer Speedway:
-Bots have been nerf quite a lot, they shouldn't be as hard to beat as before.

Rocky Road:
-Fix an issue where you can go through the wall and end up on the ceiling.
-The bridges that connects the sides with the middle portion where made less higher so the player retains their speed while running on them.
-Adjusted some slopes so the player won't go flying through the map.

Secret Map - Spyro Circuit:
-The first shortcut is no more and instead is now reverted to how it was in the original game, an extra path with rings on it, also the slope was adjusted so the player won't go flying.
-Some rings where move a little furder in on each teleport point.
-Some changes where made to the enviroment to make it better looking.

Secret Map - Hog Ride:
-Made the finish line wider to the right.

Secret Map - Artisans Arena:
-Many textures where change to make it a bit more colorful overall.
-Some slopes where adjusted so they don't give you as much air as before.

Secret Map - Ancient Dragonmine:
-Made the road in the middle portion a bit bigger.

Also from now on, there's only gonna be the previously called "Online Play" version of the mod avaible to not confuse anyone, and this time around it doesn't matter which one you load first, it all be in the correct place even if you load Part 2 then Part 1 first!

With this update, now all 14 race tracks and 7 battle maps from the original game are in Ring Racers! Along with the entire Adventure mode map and music, the whole original Crash Team Racing is now complete! Hope the wait was worth it and you enjoy the new tracks and secrets! I put a lot of effort in this tracks since I know this are most of the fan favorites from the original game! I'm also quite a fan of this tracks so I wanted to make them the best I can!

Happy holidays and have fun racing!
Hi everyone! I know it's been a while since I last update my CTR mod, been quite busy this past month but I finally got the time to continue it, and just in time for the christmas season!

The update 4 of my mod is almost here! I plan on releasing it on the 25, in christmas! This update will include the last 5 remaining tracks from the original Crash Team Racing included in the Crash Cup! Of course it will be just 4 tracks in the cup, being Polar Pass, N. Gin Labs, Hot Air Skyway and Slide Coliseum, but also in Slide Coliseum it will have an entrance to Oxide Station to make that the final track of the cup if you prefer it that way! Oxide Station on the other hand will be in the "Lost & Found" section from the start.

As for the battle maps, the only remaining map from the original game is Nitro Court, and of course it will be included, but that leaves us with one battle map less for the cup, and since I don't plan on doing anything from Nitro Kart, Tag Team Racing or any of the other Crash racing games besides Nitro-Fueled, I decided to make a brand new battle map to fill the space.

This new Battle map, that I named Station Docks, is inspire by Oxide Station! Is a simple Battle map with two layers and I think it will fit right alongside the other Battle maps from the original game!

It will also have the complete Adventure Map for you to enjoy!

And of course there's gonna be secrets, but I'm not gonna tell you what those are gonna be, but maybe you can guess which track from Nitro-Fueled I'm gonna include this time base on the season...

Hope you look forward to this update! I want to make sure the wait will be worth it and make this tracks the best I can, since most are fan favorites! The maps aren't completely done just yet, but enjoy some screenshots of what I have right now!

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Version 3.1 is now avaible!

There where a number of changes to some aspects of the mod, Sewer Speedway having the biggest changes here.

Sewer Speedway:
-Slopes in the track now have physics. This should help to not get as much air as before and to retain speed better.
-The initial split path was change so the upper part is easier to do as intented.
-The track was made overall 20% bigger. This should help to not feel as cramp as before.
-With the last change, there's also more item boxes added to compensate for the bigger size.
-The shortcut now has air dashes and the dash panel was move further in. This should help to make the shortcut more worthwhile.
-Smashing Spike Ball hazards where added. This is mainly as a way to nerf the perfect-cheating AI, the hazards aren't hard to avoid, but could turn a race around with good combination of items.

The North Bowl
-Slopes in the map now have physics. This should help to traverse through the two sections of the battle map better.
-Name of the map corrected. No more Norted.

The next changes where to the newly introduce secrets so they are easier to get.
-In the secret map Spyro Circuit a subtle hint was added. Hopefully this makes it a bit more clear where to look for the secret exit without being too obvious.
-The secret switch in Roo's Tubes was made easier to hit, also added an item box with 5 bananas to have many opportunities to hit it without having to reset the track over and over.
-Dingo Canyon secret was made simplier, now just find a secret switch hidden in the level and the way to the secret map will open.

I hope the update to Sewer Speedway is enough to make it a better map and the secrets to be more accesible, but if not please feel free to tell me, either here on the MB or on the Custom Courses channel of the Kart Krew server, I'll be happy to hear any problem that could be and do my best to solve it if it's something that takes away from the fun of the tracks. I want my tracks to be as fun and accesible as possible for all to enjoy.

Shoutout to Freaky Mutant Man and Goshtgodzilla on Discord for helping me test the changes in Sewer Speedway. I couldn't do it without your help!

Have fun racing!
Is not really an update, I just added a second version of the mod in a Zip file that is specifically for Online play, this version is divided in two parts, the first parts have Cups Wumpa and Nitro while the second part have the new Crystal Cup and in the future the Crash Cup.

The two versions are the exact same, just that this new one is for those who want the mod to be downloadable in Online servers, and is the recommended version to play Online, also recommended to load Part 1 first since it can affect the order of tracks, nothing too major though but still be ware.

I couldn't find any other solutions to this problem and I though about this once I started the new tracks, but wasn't sure what to do exactly, so for now this is gonna be the way.

I hope this helps and doesn't make it too confusing!
The Crystal Cup is here!

Version 3 of my CTRPack mod is finally here! 4 new Race Tracks, 2 new Battle maps and many, many secrets to be found!

New Cup added! The Crystal Cup!
The Crystal Cup include the Racing Tracks:
-Roo's Tubes
-Dingo Canyon
-Dragon Mines
-Sewer Speedway

And the Battle Maps:
-Rocky Road
-The Nort Bowl

And this time it has not one, not two, but four secrets to be found! 3 from this cup and 1 from the Wumpa Cup!

There's also some changes on the other tracks as well!
-Fixed Coco Park finish line, now you'll be able to cross the finish line from the water pool for a dramatic finish!
-Fixed some graphical issues in Coco Park.
-Fixed waypoints in the secret map Spyro Circuit. CPU could easily lost it's way before a teleport, now there's Dash Pads in each of the teleport points for the CPU to easily cross through teleports.
-All minimaps where updated, now all should be more accurate than before.

There's also changes once again to the original post, I run into the image limit the last time so I did what I could to not do that again. Now all the screenshots for the tracks are alongside the banner for it's section in a single image.

This is my biggest update yet! Not only is there a new cup and a secret track like always, but there's 3 more secrets this time! Think you can find them?

Hope you like the new tracks! I personally think this are my best tracks so far, really happy with how this turn out! There's only ONE Cup left...! And don't worry, Oxide Station gonna be there. The next big update is probably gonna take the longest to make, so I couldn't tell you when it could come out, but for now enjoy the 16 Racing Tracks and 8 Battle Maps this mod has!
It's been a bit since V2 released, and luckily it didn't had any major issues, and I'm glad!

I did said I'll take a little break before doing the next cup, and I did but I also been a bit more busy this pass month.

But I'm happy to say the Crystal Cup is almost done! The 4 tracks from it are finish but I still need to change a few things here and there, especially in Dragon Mines, but they are done. I would say I'm a bit more than half way done with the update, there's still the Battle maps to do, which are gonna be Rocky Road and The Nort Bowl, and some other stuff... a bit of a secret you could say...

Expect a late July, early August release! For now enjoy this showcase of the 4 tracks for the cup!

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The Nitro Cup is here!

Version 2 of my Crash Team Racing Pack is finally out! A big update that adds a new cup with 4 tracks and 2 battle maps, as well as a new secret track! It also includes some changes to the Wumpa Cup tracks!

New Cup added! The Nitro Cup!
The Nitro Cup includes the racing tracks:
-Mystery Caves
-Papu's Pyramid
-Cortex Castle
-Tiny Arena

And the Battle maps:
-Rampage Ruins
-Parking Lot

There's also a new secret track, can you find it in Grand Prix?

Some changes where made for the Wumpa Cup as well!
-Tiger Temple was redone from scratch to make a new and improved version!
-Improved waypoints for Crash Cove, Blizzard Bluff and Coco Park, now CPUs can traverse the tracks easier and take all the shortcuts.
-Small textures changes made to Crash Cove and the secret map Spyro Circuit.
-Small terrain changes made to Blizzard Bluff and Coco Park.
-Improved visuals to Coco Park and the secret map Spyro Circuit.
-New Cup Monitor.
-Changes made internally on the files, this means if you already unlocked the secrets maps Spyro Circuit and N.Sanity Beach you'll have to reunlock them.

There's also changes to the original post, I will now have sections for the secret tracks and say how to unlock those. For those who want to find the secrets for yourself, I'm gonna leave the hints as well outside of the spoiler tag.

I hope you enjoy the new tracks! I worked hard to improve and make the tracks translate well to Ring Racers! I'm happy with how this new tracks turn out and hope you have fun races online!

I'm gonna take a small brake before doing the Crystal Cup, not sure when I'm gonna start working on the next cup but it will be soon enough! Any issues with the tracks or just wanna give some feedback, feel free to ping me on Custom Courses channel of Kart Krew Discord server or here on MB, I will fix any issue as fast as I can.

Have fun racing!
An emergency hotfix had to be done for Blizzard Bluff.

-Fixed an oversight in the starting line in Blizzard Bluff. You where able to easily skip the starting line.
-Fixed a random invisible wall on Tiger Temple.

Sorry for this big oversight! Gonna make sure to not make the same mistake again in the future. Any other problem be sure to notify me on Kart Krew Discord server or here to fix it as fast as I can!
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