Sorry about I have to post another hotfix, but I had to do it.

Changes:
-Forgot to add all the alt music in the recent release, but everything is included. Remember this replaces the current music of the select Pak 1 tracks.
-The secret items found in the shops in Frutiger Aeropolis has been changed to reduced. Discover them when you explore.
-A deathpit has been added on the bottom of the fountain in Mega Frutiger Aeropolis, along with a removal of the deathpit in the middle isle after the first jump.
After looking at the tracks, I figured if I just worked on many changes, this would be the result.

Changes:
  1. Many of the songs are removed and every track will feature 1 or 2 songs per map. Not counting either Encore or the majority of songs in Tetromino Palace. So, I also included an Alt Song pack, which must be used on the CAS Track Pak maps, however this is optional. For now, there are only 8 songs on select courses of Pak 1.
  2. More death pits in Spiral Hill Circuit, including some barriers, mostly if attempting to use the Garden Top.
  3. All the shop music is gone in Frutiger Aeropolis, I'm guessing many players didn't even bother entering it.
  4. The Retro Maze CE waypoint issue has been resolved.
  5. The item boxes in Sapphire Mountain's underwater shortcut have been lowered.
  6. Discovered an exploit in Tetromino Palace after the jump to the hedge garden area, fixed.
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Reactions: GuyThatSucksAtGames
Well it's been 24 hours and about to release another hotfix. So here's what changed.

-Breezy Village has got some changes:
  • The section before for the final turn near the finish line has been changed.
  • During Time Attack, players will begin on the ground instead of dropping down from the track like in GP and Match Races.
-Sapphire Mountain has changed some landing portions to accommodate lower speed from Gear 1 and Gear 2.
-Updated thumbnails for both Spiral Hill Circuit and Monkey Target.
  • Cool!
Reactions: *GOOFYRAT!*
Sorry for this short release, but I accidentally used the wrong version of Monkey Target after Woshee told me. Now here's the updated version included in this patch.
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V5.0- The Snow Monkey Update!

Well it's about time I posted a new update to the pack! There's a lot of new content to discover with this update to lets check this out. Also the first time to have collaborations with my pack. I would do more in the near future, so anyway, let's roll out v5!

Updates to Track Pak 2:
Monkey Target + Sapphire Mountain.
Reworked Spiral Hill Circuit and Tetromino Palace

Updates to Track Pak 1:
Mega Frutiger Aeropolis
Reworked Saturn Starway

New Map: Monkey Target
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This is the first map that wasn't made by me, instead, it was created by Woshee but I managed to have it included in the Cube Cup. A recreation of Monkey Target from Sonic & SEGA All-Stars Racing in the style of Wet n' Windy from Super Monkey Ball: Touch & Roll.

New Map: Sapphire Mountain
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Another original map by me, set on a snow mountain peak with ice caves and some interesting gimmicks from Mario Kart such as the spiral platform from Sunshine Airport to the big air jump ramp from Rock Rock Mountain. How long can you be in the air from those jumps in this snowy mountain leading to the forested area near the finish line?

New Bonus Map: Mega Frutiger Aeropolis
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A smaller and mega version of Frutiger Aeropolis. This time, it takes place on a garden island at a large lake within the city area. If you want to take a break from racing in the aerial city, this is the place. Be mindful of the grass around the area and small jumps. Available in Pak 1.

New reworked maps and features:
Saturn Starway- New paths have been opened, inspired by my original concept, but also quite challenging. The shortcut in the first area has been shortened.

Spiral Hill Circuit- The shortcut leading to the hillside has changed, now you can go under it!

Tetromino Palace- Now becoming 3 laps instead of 2! Also included 10 player themes on the course (what a rough ride).

Encore Mode- Monkey Target has also gotten an Encore treatment, given its stormy mood.


Other fixes:
-Almost all maps are given the anchored skybox treatment.
-Fixes for Breezy Village have been done.
-Added more detail on Frutiger Aeropolis.
-Staff ghosts are replaced thanks to the new layouts.

Thank you for your patience, enjoy!
We're nearly close to completing the update so it's going to be awhile until I work on the progression also stuff in real life. So let's check out what our next track teaser coming to v5.0, or better yet, two new track teasers!

Teaser #1:
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Anyone recognize this map in Sonic & Sega All-Stars Racing? But what if you combine this with this theme?
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Teaser #2:
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Ever consider racing on the snowy mountains, but with elements from this map?
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Be patient until the update is ready so hope you're all prepared.
Well enjoyed the new pack over the weekend? Well here comes another hotfix update thanks to some feedback so here it is.

Pak 1 patches:
-Fixed a few details in Breezy Village.
-The 2nd sky island in Donburi Skyway now has a deathpit when outside the track area on the left side.
-The fortress tripwire shortcut in Donburi Skyway has been widened.
-Delfino Coast's tunnel lighting has been adjusted.

Pak 2 patches:
Added and removed a few item capsules in Tetromino Palace.

Thanks for waiting!
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V4.0- The Triple Retro Update!

It's been mostly weeks since I released the v3.0 update, and now I have completed another set of new content for both the Arcade and Cube Cups. Let's take a look at The Triple Retro Update of the Track Pak! Not only have I released new maps, but I have also made new Encore Mode specialties for select courses!

Updates to Track Pak 2:
Adds Tetromino Palace and PlayStation Carnival.


New Race Map: Tetromino Palace
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This map is the reimaging of Megablock Castle, now filled with Tetrominoes, and references Tetris to other puzzle games. Some of the sections are different from the original version as they blend in with Ring Racers mechanics. Be prepared to relive this SRB2K Classic, reborn!

New Battle Map: PlayStation Carnival
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Set on four buildings around a city with a carnival, based on the four shapes of the PlayStation Buttons with various references to the Tech Demos and Jumping Flash!

-Encore Mode as been added on Spiral Hill Circuit and also available for Tetromino Palace.
-Music have been now converted to 0 quality, meaning the file size has completely reduced!

Updates to Track Pak 1:
Retro Maze CE is back!
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Retro Maze CE has returned to the Track Pak, but as before, it is now standalone. You can find it on Lost & Found. The big change is the removal of songs due to how big it was and now reduced it to just one, leaving the removal of the secret room. For those who downloaded it in standalone, it is now discontinued and obsolete.

-Encore Mode variants have been added on Delfino Coast, Frutiger Aeropolis, and Saturn Starway.
-Other fixes on select maps.
-Music have been now converted to 0 quality, meaning the file size has completely reduced!
I hope you're all enjoying the V3.0 update, because I'm just about to prepare for the v4.0 update soon! In the meantime, how about a couple of track teasers?


What do you think this is? And what's it made of?
Would you ever consider racing on a classic SRB2K map again with this look?
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Also, what do you think these are from?
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Well, the release of the final track for the Arcade Cup has been a blast. Now, I'm working on the newest cup for the Track Pak, and it expanded with the launch of Pak 2: "the Cube Cup"! Just like the Arcade Cup, it has only two maps at launch: one race and one battle. More will come over time along with future updates on both packs.

What does this new update include?

Introducing the Cube Cup, part of Pak 2. Contains two maps.

New Race Map: Spiral Hill Circuit
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Hailing from the Sonic IDW comics, we finally get to race in Tangle's hometown (unless if you have the modded character plus Jewel). Spiral Hill Circuit is a basic course with Spiral Hill Village, a farmland, and the hillsides that help with a lot of curves to deal with the sliptides.

New Battle Map: Sky Harbor
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Based on the Red Dasher universe (which is stories I created and a drawing I've done), Sky Harbor is set in the skies above a mountainous range near a harbor of airships and hot air balloons, take on enemies or destroy aerial capsules. Deal with them, plus all spawn points removed during Overtime.

Changes within Pak 1 (Arcade Cup):
-The filename will now be called "CAS Track Pak 1" and all future updates will use the name.
A few maps are now renamed, removing the "Zone" title on Donburi Skyway, Frutiger Aeropolis, and Dolphin Temple. Will follow the formula in Track Pak 2.
-Donburi Skyway now has some layout changes, improvements to the waterway, and a widened shortcut in the fortress.
-The Gardentop capsule has now been changed to rings in the garden section of Frutiger Aeropolis.
-Saturn Starway has now updated its skybox to make it interesting, inspired from Boomerang Battleship from the Ruber Pack.
-Fixed an issue during the jump leading to the anti-gravity zone of Saturn Starway.
-All maps now have the ARC filename.
-All maps have been improved with OOB and other changes.

Both Packs are named so you can know what they are:
Pak 1 is the Arcade Cup
Pak 2 is the Cube Cup
  • Cool!
Reactions: BlakDragon
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