Well it's time I release another fix for this version.

What's new:
-For those who played the Laser Cup in Grand Prix, you might enter Test Run as I discovered there's unreleased content. Well, it's now removed so you can discover all 5 current maps of the cup.
-Forgot to include a song for the Alt. Song Pack.
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V7: The Laser Cup Launch!

It's been a couple of months, but now it's Summer and I figured if I'd like to expand with a new cup! Introducing the newest cup of the CAS Track Pak lineup, the Laser Cup! And don't worry, there will be two more maps and another Emotion Engine level coming soon.

New Cup: Laser Cup
New Maps: Maple Leaf Ravine and Polar Paradise
New Battle Maps: Nintendo GameCube
New Visual Changes to the existing maps


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New Cup: Laser Cup
This is the 3rd cup for the Track Pak included in Pak 3. This also moves the two existing maps, Midnight Bay Streets and Nimbus Arena, into the new cup, along with 3 new maps!

New Map #1: Maple Leaf Ravine
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A forested course set during the autumn season with a lot of water sections to start the Laser Cup. Fans of SRB2K would remember Dark Race as it has been reimagined to fit with Ring Racers. This is the 2nd SRB2K map remake I've done since Megablock Castle now Tetromino Palace.


New Map #2: Polar Paradise
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It is a returning course originally from the Joker GP Mania Star Pack. This takes place on a cold arctic island with many small pools of water with ice sections. Be careful about where you slip on the water and ice and keep an eye out for the Penguinators sliding through the ice.

New Battle Map: Nintendo GameCube
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A returning battle map that was originally from the Bowler's Pack. Battle against opponents on top of the iconic console inspired by Mario Kart: Double Dash!!, this time, without the walls. Much of this map's inspiration was from The Akaneia Build, as you see Memory Card icons of various GameCube games surround the stage. Makes you want to go back to the year 2001.

New Encore Variants: Maple Leaf Ravine and Polar Paradise now have Encore variants. Do you like a Halloween-themed Maple Leaf or being in a blizzard in Polar?

New visual changes on existing maps: Since I've been whipping up new stuff on the new maps, I figured I would do some visual changes on the existing maps so you might discover many changes to the surroundings, but not affecting the layouts in general. Some include Frutiger Aeropolis and Tetromino Palace.

New songs added to the Alt. Song Pack: You might expect to see some for Pak 3 as well!

Other fixes:
-The bridges in Nimbus Arena are no longer destroyed in Overtime, you can now go across the bridges to the other side where the kiosk is. Also, the area where the kiosk is is now smaller, so players can get the items.
-Updated Frutiger Aeropolis thumbnail.
-New item placements for Frutiger Aeropolis, replacing the old placements.
-After frustration, the music for the special stages has been resolved when obtaining the coin or a fall out in GP mode.
-Extended the landing area after the big jump in Starmine Speedway. Also included an Arc Arrow after the jump.
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My hiatus is over, for now. So I'm about to prepare for the upcoming update, and to celebrate, we got some new teasers of each track!

1. Ever wonder what you like to race in this autumn vista?
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2. How would you like to race outside Mega Ice Cap to a map somewhere in the polar arctic with the northern lights?
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3. Since you battled in SEGA SATURN, how about battling in this Nintendo console?
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All these answers will be revealed once V7 is released. So please stay tuned.
So, I'm whipping up some brand new content that isn't map making. I decided to take a break from making maps, and focus on something else, racers. So, I'm working on the starter set of racers that I'm into. Hope you're all looking forward to them! And don't worry, I will resume with map making this year and V7 will be coming as well!
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V6: The Emotion Engine update!

Well guys, after all that trouble, and reached the 1 year anniversary of the game, I present to you all, The Emotion Engine update!!!!! It features a new pack, Pak 3 which will be used for the new cup. But also, the introduction of the special stages! So lets take a look!


New special stages: Emotion Engine (Computer and Memory)
New Maps: Starmine Speedway + Midnight Bay Streets
New Battle Maps: Nimbus Arena + Specter Stadium
New Encore Variants: Sapphire Mountain and Starmine Speedway


New Special Stages: Emotion Engine
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After all that trouble and demand, I finally introduce a series of special stages, Emotion Engine, set in a digital dimension inspired by the PlayStation 2. If you manage to complete a cup, you'll enter a special stage the realm with technology stages, Computer for the Arcade Cup or Memory in the Cube Cup. All in which you need to obtain the prize, The PlayStation Coin.

The theme of the stages is provided by ViRiX Dreamcore.

New Maps! LET'S GO!!!!

Also if anyone didn't remember, I added BSOD Ring, which was originally included on April Fools Day, now you can race on it.
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Alright, on to the new maps!

New Map: Starmine Speedway (Pak 2)
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The journey of the Cube Cup ends as they enter a starlight course over a nighttime city with fireworks and starlight structures, inspired by the PlayStation 2 title Fantavision. Be prepared for the ultimate 4 lap experience! This even includes a Encore variant.

New Map: Midnight Bay Streets (Pak 3)
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It could take place in Japan, but I could be wrong. This takes place on one of the sports car courses located in Midnight Bay from Ape Escape 3. However, unlike the original, there are some additions to fit the Ring Racers way, including numerous hazards like oil, Motobugs, and even ramps. Thankfully, you don't need to control the car with the left stick and drift with the right stick when you have racing controls with you.

New Battle Map: Nimbus Arena (Pak 3)
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Hailing from the skies of Nimbus from Miitopia, take on opponents in this arena which combines the battlegrounds and the Sterile Plant. Don't be fooled by the large stage, just remember the Darker Lord isn't gonna steal your face when you battle opponents on this map. Also, if you ever stuck on the 2nd island in overtime, you will have to jump for your life.

New Battle Map: Specter Stadium (Pak 2)
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The iconic Peak Point Matrix from the first Ape Escape game has now become a battleground, mostly inspired by Pumped & Primed. In Prison Mode, UFOs will surround the stage, but keep your wits on it during Battle Mode.

More encore variants!
New Encore Variant: Sapphire Mountain
Now Sapphire Mountain takes it in a nighttime environment. BTW, this song in Encore sounds 80s.

New elements and fixes:
New songs have been added to the Alt Song Pak, which now contains songs for Pak 2 tracks.

Pak 1:
Breezy Village gets another song, making a total of 2. Now every track contains two songs.
Hover! City now has another song and some ad boards on the north and south sections.
Delfino Coast now has proper lighting, mostly in the tunnel section.
Frutiger Aeropolis is now 3 laps instead of 2 laps.

Pak 2:
Updated thumbnail for Spiral Hill Circuit.

Monkey Target has some elements changed:
. Heavily reduced slope walls on all sloped areas of track besides the beginning to increase turn readability.
. Slopes now have fences instead to further increase readability of turns.
. Added ark arrows during the trick panel jump to tell players to trick forward.
. Changed MONKI3 from Minigame Theme 6 to Ultra Heaven (suggestion from Woshee's brother.)
. Oh yeah, removed troll springs to increase turn readability, almost forgot.
-Encore song removed, for file size limits.

Sapphire Mountain's skybox has been changed.

Now included a death pit a bit higher in PlayStation Carnival. Speaking of that map, more screens have been added and they are all scrolled.

Well, I hope you all enjoyed the long wait for the maps! Have fun!
Since it's going to be a big update, how about a couple of track teasers?

Perhaps you could view from these images and think about what you want to do? Would you race, battle or capture a true prize in these images? All these answers will be revealed in V6.

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Hello gang, it's been 2 weeks since I released V5.7, but I got some updates regarding the pack. This will be big because I have included six new maps to bringing in, and I won't post a teaser until soon. So far, only five have completed (in terms of layout but I still need to look into it), and currently waiting on some content, but I'm already in development of the final Cube Cup course. It will be ready soon once I make more textures and things to include. I might be able to get the update ready by the end of April or early May. Though, I have been taking breaks and been doing my other work including real life that I may delay on my progress, however, I'm going to get the final map finished. Also, most of my track preview videos are on YouTube so, more stuff on it will sure to come.

I hope you're all excited for V6.
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I have a surprise for you and my best track is here!
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APRIL FOOLS!!!!!!!!!


Also, I included a gift inside the pack. Can you look and play it?

I know you wanted to hate me, but be patient as I'm hard at work on the upcoming V6 update which will include more maps! So for now, you'll have to use the new one! Also special thanks to Enderjed for the music piece!
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V5.0- The Snow Monkey Update!

Well it's about time I posted a new update to the pack! There's a lot of new content to discover with this update to lets check this out. Also the first time to have collaborations with my pack. I would do more in the near future, so anyway, let's roll out v5!

Updates to Track Pak 2:
Monkey Target + Sapphire Mountain.
Reworked Spiral Hill Circuit and Tetromino Palace

Updates to Track Pak 1:
Mega Frutiger Aeropolis
Reworked Saturn Starway

New Map: Monkey Target
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This is the first map that wasn't made by me, instead, it was created by Woshee but I managed to have it included in the Cube Cup. A recreation of Monkey Target from Sonic & SEGA All-Stars Racing in the style of Wet n' Windy from Super Monkey Ball: Touch & Roll.

New Map: Sapphire Mountain
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Another original map by me, set on a snow mountain peak with ice caves and some interesting gimmicks from Mario Kart such as the spiral platform from Sunshine Airport to the big air jump ramp from Rock Rock Mountain. How long can you be in the air from those jumps in this snowy mountain leading to the forested area near the finish line?

New Bonus Map: Mega Frutiger Aeropolis
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A smaller and mega version of Frutiger Aeropolis. This time, it takes place on a garden island at a large lake within the city area. If you want to take a break from racing in the aerial city, this is the place. Be mindful of the grass around the area and small jumps. Available in Pak 1.

New reworked maps and features:
Saturn Starway- New paths have been opened, inspired by my original concept, but also quite challenging. The shortcut in the first area has been shortened.

Spiral Hill Circuit- The shortcut leading to the hillside has changed, now you can go under it!

Tetromino Palace- Now becoming 3 laps instead of 2! Also included 10 player themes on the course (what a rough ride).

Encore Mode- Monkey Target has also gotten an Encore treatment, given its stormy mood.


Other fixes:
-Almost all maps are given the anchored skybox treatment.
-Fixes for Breezy Village have been done.
-Added more detail on Frutiger Aeropolis.
-Staff ghosts are replaced thanks to the new layouts.

Thank you for your patience, enjoy!
We're nearly close to completing the update so it's going to be awhile until I work on the progression also stuff in real life. So let's check out what our next track teaser coming to v5.0, or better yet, two new track teasers!

Teaser #1:
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Anyone recognize this map in Sonic & Sega All-Stars Racing? But what if you combine this with this theme?
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Teaser #2:
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Ever consider racing on the snowy mountains, but with elements from this map?
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Be patient until the update is ready so hope you're all prepared.
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