Time for a weekend patch! More fixes happening plus some additions.

-New staff ghosts have been added on select courses.
-Added an invisible barrier, mostly within the 2nd turn in Delfino Coast.
-Another song has been added to the Alt Song Pack.

Enjoy your weekend! I'm currently hard at work on my new set of racers.
Welp....., here we go with another hotfix.

This patch involves Saturn Starway, added more invisible death pits for the Anti-Gravity section, also fixed the ones included, seeing an error message shown that I incorrectly raised the invisible floors.

Alright, that's about enough.
Well it's almost the weekend, so I decided to do another patch update so I hope this will be up to standards.

-All courses have got their music lumps changed, so for those who been using my maps in servers, you will have to use the new music lumps, it won't have any conflict on other addon maps.
-The Arcade Cup race courses now added some more rings for better gameplay experience.
-Some items in Frutiger Aeropolis, like the Flame Shield in the Sega S building and sneaker capsules in the platform, have been removed or changed, probably due to unfair advantages involving the shortcut after the platform.
-Starmine Speedway has got some updated decor, like the spotlights in the skybox and the color spires, but also added a support section after the loop with a jump. This also fixes the loop issue.
-Mega Frutiger Aeropolis has fixed another offroad issue, as one of the sections has a deathpit and it's now no longer.

Thank you for waiting, have a nice weekend!
Well I guess it's time I do another hotfix update.

-Updated Frutiger Aeropolis' thumbnail.
-The middle sector of BSOD Ring has been opened, now acting as a death pit. Also included a frown face.
-The glitch has been resolved for anyone who didn't play Memory in the Special mode, even if they completed the Cube Cup.
Time for another patch! Now that I cleared from making racers, I can now focus on updating the Track Pak.

Changes:
-More decorations have been added to Frutiger Aeropolis, some were adapted from Neo Metropolis of the Aether Pack.
-A waypoint issue has been resolved in Saturn Starway, one leading before the AG section.
-Added some Ark Arrows for the village area of Spiral Hill Circuit, now pointing the direction racers must go to.
-Swapped the OST for Starmine Speedway with the PAL Soundtrack, this is to prevent getting copyrighted. However, the Japanese OST can still be used if you use the Alt Song Pack.
So, I'm whipping up some brand new content that isn't map making. I decided to take a break from making maps, and focus on something else, racers. So, I'm working on the starter set of racers that I'm into. Hope you're all looking forward to them! And don't worry, I will resume with map making this year and V7 will be coming as well!
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Good thing I took a break from map making, but I can still do more patches. Let's see what's new?

-Another OOB has been dealt with in Delfino Coast.
-The sneaker panel in Midnight Bay Streets has been removed, promptly because of its close proximity of a tripwire shortcut to the red tunnel, making it useful as a free shortcut.
-Some graphic fixtures in Computer is done.
Well it's always been a week, but I'm doing more content updates. What's new?
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All Race Tracks: All first waypoints with finish lines are now linked with the finish lines, since the issue was with Mega Frutiger Aeropolis.

Pak 1:
In Frutiger Aeropolis, more decor has been added, minorly. The return of the shop music, only limited to one theme, the Gems Museum theme of the base game. Also, included death pits after getting some feedback using gardentops or anything going out of bounds of the map.

Mega Frutiger Aeropolis now has newly revised waypoints, with the first one now linked to finish line.

Pak 2:
Now blocked off that shortcut in Tetromino Palace during the first spring jump.

Starmine Speedway now has the textures changed for the main road, as mentioned by Plutia to prevent blending the horizon with the dark blue road.

Pak 3:
Numerous changes and additions to the tunnel shortcut within Midnight Bay Streets. Even pushed back the sneaker panel further from the tripwire shortcut.
Well it's time I post another hotfix update to the pack, these are mostly for Pak 2.

-The deathpit has been added when you fall down in the Anti-Gravity section in Memory.
-The battle kiosk has now been properly added to Specter Stadium. Again, items rain down.
24 hours later, getting some feedback so here's some patch notes of this hotfix update.

Patch notes:
-Included a death pit in Delfino Coast before heading down to the hairpin.
-A waypoint issue in Mega Frutiger Aeropolis has been fixed.
-Fixed one of the windmills in Monkey Target, breaking the fabric of reality.
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