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V6: The Emotion Engine update!
Well guys, after all that trouble, and reached the 1 year anniversary of the game, I present to you all, The Emotion Engine update!!!!! It features a new pack, Pak 3 which will be used for the new cup. But also, the introduction of the special stages! So lets take a look!
New special stages: Emotion Engine (Computer and Memory)
New Maps: Starmine Speedway + Midnight Bay Streets
New Battle Maps: Nimbus Arena + Specter Stadium
New Encore Variants: Sapphire Mountain and Starmine Speedway
New Special Stages: Emotion Engine
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After all that trouble and demand, I finally introduce a series of special stages, Emotion Engine, set in a digital dimension inspired by the PlayStation 2. If you manage to complete a cup, you'll enter a special stage the realm with technology stages, Computer for the Arcade Cup or Memory in the Cube Cup. All in which you need to obtain the prize, The PlayStation Coin.
The theme of the stages is provided by ViRiX Dreamcore.
New Maps! LET'S GO!!!!
Also if anyone didn't remember, I added BSOD Ring, which was originally included on April Fools Day, now you can race on it.
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Alright, on to the new maps!
New Map: Starmine Speedway (Pak 2)
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The journey of the Cube Cup ends as they enter a starlight course over a nighttime city with fireworks and starlight structures, inspired by the PlayStation 2 title Fantavision. Be prepared for the ultimate 4 lap experience! This even includes a Encore variant.
New Map: Midnight Bay Streets (Pak 3)
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It could take place in Japan, but I could be wrong. This takes place on one of the sports car courses located in Midnight Bay from Ape Escape 3. However, unlike the original, there are some additions to fit the Ring Racers way, including numerous hazards like oil, Motobugs, and even ramps. Thankfully, you don't need to control the car with the left stick and drift with the right stick when you have racing controls with you.
New Battle Map: Nimbus Arena (Pak 3)
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Hailing from the skies of Nimbus from Miitopia, take on opponents in this arena which combines the battlegrounds and the Sterile Plant. Don't be fooled by the large stage, just remember the Darker Lord isn't gonna steal your face when you battle opponents on this map. Also, if you ever stuck on the 2nd island in overtime, you will have to jump for your life.
New Battle Map: Specter Stadium (Pak 2)
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The iconic Peak Point Matrix from the first Ape Escape game has now become a battleground, mostly inspired by Pumped & Primed. In Prison Mode, UFOs will surround the stage, but keep your wits on it during Battle Mode.
More encore variants!
New Encore Variant: Sapphire Mountain
Now Sapphire Mountain takes it in a nighttime environment. BTW, this song in Encore sounds 80s.
New elements and fixes:
New songs have been added to the Alt Song Pak, which now contains songs for Pak 2 tracks.
Pak 1:
Breezy Village gets another song, making a total of 2. Now every track contains two songs.
Hover! City now has another song and some ad boards on the north and south sections.
Delfino Coast now has proper lighting, mostly in the tunnel section.
Frutiger Aeropolis is now 3 laps instead of 2 laps.
Pak 2:
Updated thumbnail for Spiral Hill Circuit.
Monkey Target has some elements changed:
. Heavily reduced slope walls on all sloped areas of track besides the beginning to increase turn readability.
. Slopes now have fences instead to further increase readability of turns.
. Added ark arrows during the trick panel jump to tell players to trick forward.
. Changed MONKI3 from Minigame Theme 6 to Ultra Heaven (suggestion from Woshee's brother.)
. Oh yeah, removed troll springs to increase turn readability, almost forgot.
-Encore song removed, for file size limits.
Sapphire Mountain's skybox has been changed.
Now included a death pit a bit higher in PlayStation Carnival. Speaking of that map, more screens have been added and they are all scrolled.
Well, I hope you all enjoyed the long wait for the maps! Have fun!
Since it's going to be a big update, how about a couple of track teasers?
Perhaps you could view from these images and think about what you want to do? Would you race, battle or capture a true prize in these images? All these answers will be revealed in V6.
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Hello gang, it's been 2 weeks since I released V5.7, but I got some updates regarding the pack. This will be big because I have included six new maps to bringing in, and I won't post a teaser until soon. So far, only five have completed (in terms of layout but I still need to look into it), and currently waiting on some content, but I'm already in development of the final Cube Cup course. It will be ready soon once I make more textures and things to include. I might be able to get the update ready by the end of April or early May. Though, I have been taking breaks and been doing my other work including real life that I may delay on my progress, however, I'm going to get the final map finished. Also, most of my track preview videos are on YouTube so, more stuff on it will sure to come.
I hope you're all excited for V6.
I have a surprise for you and my best track is here!
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APRIL FOOLS!!!!!!!!!
Also, I included a gift inside the pack. Can you look and play it?
I know you wanted to hate me, but be patient as I'm hard at work on the upcoming V6 update which will include more maps! So for now, you'll have to use the new one! Also special thanks to Enderjed for the music piece!
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V5.0- The Snow Monkey Update!
Well it's about time I posted a new update to the pack! There's a lot of new content to discover with this update to lets check this out. Also the first time to have collaborations with my pack. I would do more in the near future, so anyway, let's roll out v5!
Updates to Track Pak 2:
Monkey Target + Sapphire Mountain.
Reworked Spiral Hill Circuit and Tetromino Palace
Updates to Track Pak 1:
Mega Frutiger Aeropolis
Reworked Saturn Starway
New Map: Monkey Target
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This is the first map that wasn't made by me, instead, it was created by Woshee but I managed to have it included in the Cube Cup. A recreation of Monkey Target from Sonic & SEGA All-Stars Racing in the style of Wet n' Windy from Super Monkey Ball: Touch & Roll.
New Map: Sapphire Mountain
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Another original map by me, set on a snow mountain peak with ice caves and some interesting gimmicks from Mario Kart such as the spiral platform from Sunshine Airport to the big air jump ramp from Rock Rock Mountain. How long can you be in the air from those jumps in this snowy mountain leading to the forested area near the finish line?
New Bonus Map: Mega Frutiger Aeropolis
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A smaller and mega version of Frutiger Aeropolis. This time, it takes place on a garden island at a large lake within the city area. If you want to take a break from racing in the aerial city, this is the place. Be mindful of the grass around the area and small jumps. Available in Pak 1.
New reworked maps and features:
Saturn Starway- New paths have been opened, inspired by my original concept, but also quite challenging. The shortcut in the first area has been shortened.
Spiral Hill Circuit- The shortcut leading to the hillside has changed, now you can go under it!
Tetromino Palace- Now becoming 3 laps instead of 2! Also included 10 player themes on the course (what a rough ride).
Encore Mode- Monkey Target has also gotten an Encore treatment, given its stormy mood.
Other fixes:
-Almost all maps are given the anchored skybox treatment.
-Fixes for Breezy Village have been done.
-Added more detail on Frutiger Aeropolis.
-Staff ghosts are replaced thanks to the new layouts.
Thank you for your patience, enjoy!
We're nearly close to completing the update so it's going to be awhile until I work on the progression also stuff in real life. So let's check out what our next track teaser coming to v5.0, or better yet, two new track teasers!
Teaser #1:
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Anyone recognize this map in Sonic & Sega All-Stars Racing? But what if you combine this with this theme?![]()
Teaser #2:
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Ever consider racing on the snowy mountains, but with elements from this map?![]()
Be patient until the update is ready so hope you're all prepared.
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V4.0- The Triple Retro Update!
It's been mostly weeks since I released the v3.0 update, and now I have completed another set of new content for both the Arcade and Cube Cups. Let's take a look at The Triple Retro Update of the Track Pak! Not only have I released new maps, but I have also made new Encore Mode specialties for select courses!
Updates to Track Pak 2:
Adds Tetromino Palace and PlayStation Carnival.
New Race Map: Tetromino Palace
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This map is the reimaging of Megablock Castle, now filled with Tetrominoes, and references Tetris to other puzzle games. Some of the sections are different from the original version as they blend in with Ring Racers mechanics. Be prepared to relive this SRB2K Classic, reborn!
New Battle Map: PlayStation Carnival
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Set on four buildings around a city with a carnival, based on the four shapes of the PlayStation Buttons with various references to the Tech Demos and Jumping Flash!
-Encore Mode as been added on Spiral Hill Circuit and also available for Tetromino Palace.
-Music have been now converted to 0 quality, meaning the file size has completely reduced!
Updates to Track Pak 1:
Retro Maze CE is back!
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Retro Maze CE has returned to the Track Pak, but as before, it is now standalone. You can find it on Lost & Found. The big change is the removal of songs due to how big it was and now reduced it to just one, leaving the removal of the secret room. For those who downloaded it in standalone, it is now discontinued and obsolete.
-Encore Mode variants have been added on Delfino Coast, Frutiger Aeropolis, and Saturn Starway.
-Other fixes on select maps.
-Music have been now converted to 0 quality, meaning the file size has completely reduced!
I hope you're all enjoying the V3.0 update, because I'm just about to prepare for the v4.0 update soon! In the meantime, how about a couple of track teasers?
What do you think this is? And what's it made of?
Would you ever consider racing on a classic SRB2K map again with this look?
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Also, what do you think these are from?
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Well, the release of the final track for the Arcade Cup has been a blast. Now, I'm working on the newest cup for the Track Pak, and it expanded with the launch of Pak 2: "the Cube Cup"! Just like the Arcade Cup, it has only two maps at launch: one race and one battle. More will come over time along with future updates on both packs.
What does this new update include?
Introducing the Cube Cup, part of Pak 2. Contains two maps.
New Race Map: Spiral Hill Circuit
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Hailing from the Sonic IDW comics, we finally get to race in Tangle's hometown (unless if you have the modded character plus Jewel). Spiral Hill Circuit is a basic course with Spiral Hill Village, a farmland, and the hillsides that help with a lot of curves to deal with the sliptides.
New Battle Map: Sky Harbor
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Based on the Red Dasher universe (which is stories I created and a drawing I've done), Sky Harbor is set in the skies above a mountainous range near a harbor of airships and hot air balloons, take on enemies or destroy aerial capsules. Deal with them, plus all spawn points removed during Overtime.
Changes within Pak 1 (Arcade Cup):
-The filename will now be called "CAS Track Pak 1" and all future updates will use the name.
A few maps are now renamed, removing the "Zone" title on Donburi Skyway, Frutiger Aeropolis, and Dolphin Temple. Will follow the formula in Track Pak 2.
-Donburi Skyway now has some layout changes, improvements to the waterway, and a widened shortcut in the fortress.
-The Gardentop capsule has now been changed to rings in the garden section of Frutiger Aeropolis.
-Saturn Starway has now updated its skybox to make it interesting, inspired from Boomerang Battleship from the Ruber Pack.
-Fixed an issue during the jump leading to the anti-gravity zone of Saturn Starway.
-All maps now have the ARC filename.
-All maps have been improved with OOB and other changes.
Both Packs are named so you can know what they are:
Pak 1 is the Arcade Cup
Pak 2 is the Cube Cup
I hope you're all enjoying the current Arcade Cup, but I'm about to cook up another cup. So to start, here's a brand new teaser!
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For those who read any of the IDW comics, would recognize this town.