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TRACKPAKB.jpg

This is the CAS Track Pak, a collection of tracks that I created, some that are based on my favorite games to ones I mostly like. I rebranded this from the Breezy Village course into a cup that I created. Now about to expand with new tracks I'm whipping up. Each map contains two cups with original maps, and even includes bonus maps in each pack!

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Based on the 2nd level from Ape Escape 2, a small windmill village where monkeys run amok, now ready for racing! Originally, it was a standalone track, but since I improved more on the map, it would be prepared for this cup. (3 Laps)

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Set in the skies above Donburi Island from the TwinBee series, going through a series of jumps to clouds and sky fortresses from the '90s games and the TwinBee Paradise universe. You can also fly with rocket packs, but can you survive? (3 Laps)

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Remember the classic Windows 95 game "Hover!"? Well, how about taking out prison capsules or duking out your opponents around this city stage? Sadly, you don't capture flags here.​

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Set on Isle Delfino from Super Mario Sunshine, this track takes the layout of Circuit de Monaco of F1 into Isle Delfino's street circuit! Inspired by Cerulean Riviera in SRB2 Kart and the Mario Kart Wii custom track, this tropical map takes onto new heights. Keep on racing as you'll see the Shine Gate from the distance.
(3 Laps)

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Welcome to the city of the future of the 2000s! Race through the futuristic city in the sky inspired by the Y2K and Frutiger Aero aesthetics with rooftop jumps, a straight mall section, and a garden section inspired by Bliss, along with a long jump. It's also one of my best creative tracks. Features music by System ST91, DV-i, and Xploshi. (3 Laps)

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It may be Ecco's arena, but it's also influenced by the PS1 game Fluid, you battle around this underwater temple with three sections of high and low areas. But hey the song is trippy.​

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Set in a space colony above earth (yes that is earth below), but it has both Saturn and Neptune, but no Uranus. This track will be a tough challenge as there are ice corners (thanks to the rings, which are made of ice), but also enemies and of course, a long section that is anti-gravity, but can you survive that? Hope this will be worth your wait in this final track. (2 Laps)
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Hailing from the Sonic IDW comics, we finally get to race in Tangle's hometown (unless if you have the modded character plus Jewel). Spiral Hill Circuit is a basic course with Spiral Hill Village, a farmland, and the hillsides that help with a lot of curves to deal with the sliptides. (3 Laps)

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This is the first map that wasn't made by me, instead, it was created by Woshee but I managed to have it included in the Cube Cup. A recreation of Monkey Target from Sonic & SEGA All-Stars Racing in the style of Wet n' Windy from Super Monkey Ball: Touch & Roll. (3 Laps)

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Based on the Red Dasher universe (which is stories I created and a drawing I've done), Sky Harbor is set in the skies above a mountainous range near a harbor of airships and hot air balloons, take on enemies or destroy aerial capsules. Deal with them, plus all spawn points removed during Overtime.​

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Another original map by me, set on a snow mountain peak with ice caves and some interesting gimmicks from Mario Kart such as the spiral platform from Sunshine Airport to the big air jump ramp from Rock Rock Mountain. How long can you be in the air from those jumps in this snowy mountain leading to the forested area near the finish line? (2 Laps)

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This map is the reimaging of Megablock Castle, now filled with Tetrominoes, and references Tetris to other puzzle games. Some of the sections are different from the original version as they blend in with Ring Racers mechanics. Be prepared to relive this SRB2K Classic, reborn! (3 Laps)

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A battle map loosely inspired of the original PlayStation, set on four buildings around a city based on the four shapes of the PlayStation Buttons with various references to the Tech Demos and Jumping Flash! It even includes various screens of games from the PS1 era!​

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The journey of the Cube Cup ends as they enter a starlight course over a nighttime city with fireworks and starlight structures, inspired by the PlayStation 2 title Fantavision. Be prepared for the ultimate 4 lap experience! (4 laps)​
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This takes place on one of the sports car courses located in Midnight Bay from Ape Escape 3. However, unlike the original, there are some additions to fit the Ring Racers way, including numerous hazards like oil, Motobugs, and even ramps. Thankfully, you don't need to control the car with the left stick and drift with the right stick when you have racing controls with you. (3 laps)

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Hailing from the skies of Nimbus from Miitopia, take on opponents in this arena which combines the battlegrounds and the Sterile Plant. Don't be fooled by the stage, just remember the Darker Lord isn't gonna steal your face when you battle opponents on this map.​
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(Included in Pak 1) A Pac-Man World Rally track of the iconic maze now returned with a Championship Edition makeover. Can you get through this large maze while Pac-Man and Ms. Pac-Man are watching you? This is a faithful recreation of the track from the game as well as the Map Hell course from SRB2 Kart. (3 Laps)

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(Included in Pak 1) A smaller and mega version of Frutiger Aeropolis. This time, it takes place on a garden island at a large lake within the city area. If you want to take a break from racing in the aerial city, this is the place. Be mindful of the grass around the area and small jumps. (5 Laps)
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(Included in Pak 1) Originally released on April Fools Day, now it's available to race on a massive 10 lap circle. (10 laps)

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(Included in Pak 2) The iconic Peak Point Matrix from the first Ape Escape game has now become a battleground, mostly inspired by Pumped & Primed. In Prison Mode, UFOs will surround the stage, but keep your wits on it during Battle Mode.​


Shoutouts to the people who helped me out!
MarioGamer64
[tri] nunchuk
Woshee (Creator of Monkey Target)
Super
Ryan
ArcadeStriker
Begine9 (Collaborated on few tracks of the pack)
Yuniki
Mayo
piyohthegenius
BlakDragon
System ST91
ViRiX Dreamcore
YoshiTheMage (Collaborated on Tetromino Palace)
Enderjed (for the Passport.mid Genesis remix)
And the entire Kart Krew Dev community!
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Author
RedDasherCAS
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Latest updates

  1. V6.2- Another hotfix.

    Well it's time I post another hotfix update to the pack, these are mostly for Pak 2. -The...
  2. V6.1- Hotfix update!

    24 hours later, getting some feedback so here's some patch notes of this hotfix update. Patch...
  3. V6- The Emotion Engine Update

    V6: The Emotion Engine update! Well guys, after all that trouble, and reached the 1 year...

Latest reviews

Pretty solid overall, Breezy village is a map that isn't super crazy but pretty cozy and enjoyable anyway. Delfino Coast is kinda just ok but has some potentially big balance issues with its capsule and tripwire placement. Frutiger Aeropolis has a very strong theme i like alot with only one kinda trouble part, otherwise having a nice layout. Retro maze is ok but suffers from sorta poor readability.

More details in the discussion tab. Otherwise, solid stuff all around, playing Master mode GP on this was tough but fun.
Upvote 0
Fun maps with interesting themes, especially Frutiger Aeropolis. Retro Maze is a little hard to read in some spots. I've left a post in the thread with more feedback. Overall, good stuff! Keep it up.
Upvote 0
Some very fun tracks, can't wait to see what you've got cooking up next! My only issue is that Frutiger Aeropolis has a respawn point by the first jump area that respawns you in the air just barely missing the platform, sending you back down to a pit.
RedDasherCAS
RedDasherCAS
Oh thanks for that, I'll fix that soon.
Upvote 0
Oh man, an Ape Escape course? Hell yeah! This is a fun little level, though I will say that the music is a bit quiet.
RedDasherCAS
RedDasherCAS
I know, I think I need to raise the volume higher.
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