Pretty big update! It's got a little bit of everything - except maps. maps is the same. Although that might be my next project, I've had a few ideas prepping for some time now. but we got new characters new followers and a few tweaks
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two new characters!! Kasane Teto (broadly based on machine love, but pretty general, and like a more indulgent version of my comrade bonuschars teto her voicelines are a bunch of songs i personally like) and Trobbio (because i managed to tear myself away from ring racers to play silksong and it was really good)
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Four new followers! Eared Robot, El Muneco, Beast Monokuma, and Gokicha
I really didn't think it'd be this many. I kind of just thought it'd be Eared Robot. but I am way more impulsive when it comes to followers, which i think is good for my soul
Additional changes: as you can see on the main page, Fiend has seen some light but noticable touchups, primarily to the red highlight on their pompadour. always meant to get to that. additionally, agnes tachyon has a more energetic laugh for boost2, and mamoru now uses the g-stone sound effect from gaogaigar like i always wanted
thanks for reading!! presently i think my immediate plans are to do either followers or maps - if not just Playing Something Else, which definitely will happen once tomodachi comes out. essentially, "probably not characters." but if you actually read these you presumably know i don't plan these out that stringently (although i certainly spend a lot of time acting like it...)
see you next time!!
It's literally zero new characters! It is exclusively "taking one of my older new characters and remaking them to my standards", which means this is like the most efficient possible update you could install on a content-to-quality ratio. scale. thing. The point is you the player stand nothing to lose and everything to gain because im really really happy with the redo![]()
Also featuring:
King Crimson's sprites have been lightly touched up to get rid of black outlines
More shellscrew giant changes!!! The opening corkscrew now has a fence to keep you from falling, and the outdoors area starts the bridge sliiiightly sooner - people kept releasing tridash right *before* the bridge, which prevented them from learning that they could dash *through* it. hopefully it's a little more intuitive
lastly, marcia's slow line has been replaced. I'm sorry, I just could not stomach hearing "OH, COMMA, IT'S YOU" constantly throughout a race. hopefully you appreciate this change because from where I'm sitting i may as well be giving myself the whole new character for christmas
So uh. Immediately after posting v16, I went online and found that Apparently! If you're in spinout, the windboxes that automatically push you along the zero gravity bridges just stop working. This happens on gravtech too, which I take it means there's nothing I can do about that, but the nature of my map means I can't use gravtech's workaround. Instead, I've added ACS that respawns you if you get stuck in those sectors for an unusual amount of time (a little over a second, although in practice it's a touch more because it seems to reset between sectors.) I also raised some deathplanes, such that if you go flying off in the grated floor room without hope of recovery, you respawn earlier.
If you don't care about any of that! Here is an ahead-of-schedule Teto as apology and thanks for downloading the hotfix![]()
hoooooooooooooooooo my goodness. here we go
two new characters!!
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two little dinkus followers to help my motivation with the characters!!
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and then, If Memory Serves, there's a little beensy fix to shellscrew giant? where one of the robot's wings is backwards in encore mode? that definitely was a fix but i forget if it was in this version or back in 15.5. in any case, it should work Now
hoooooooooooooooo wee. i've still got plenty of plans so i'm sure i'll be back to making stuff soon but this one really took a lot out of me
I'm back!
I was away on a trip, so I had to hurry Shellscrew Giant's release, which means I didn't have time to resolve some camera clipping problems, especially on the corkscrews.
Those are fixed now!!! Yay!!!
There's like, not really an image associated with this, but I want to put in bold text - please update the map! It's fixed and better now!
To incentivize/thank people for bearing with me and installing the fix, I am including two new followers I made while I was gone
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Future plans uncertain! I definitely have more map ideas but I also feel myself wanting to make even more characters. We Shall See
don't look at me. i mean, do look at me, that's the point of the pack, but. don't look at me
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Wow!!! a map!!!
now, here's the thing. the moment i post this update, i'm going to bed, and then i'm going on a trip for a while first thing in the morning. this is to say i will not immediately be available for a little while, and im a little hurried in giving hte descriptions and stuff. but the map is cool!!! and i promise i tested it!!!! please try it!!! but also its completely isolated in minipacks, so you can choose not to load it, or load Only the map if you're so inclined. okay!!! thank you for supporting mechakoopa pack!!! i intend to keep doing maps but owing to "im going on a trip" i might do a little just a few followers update or something before that. okay!!! byeee
v14!
Minipacks are back! You can be way more selective about what you load again! I don't actually know if these draw anyone in, but I sure hope so!!!
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Major Mikoto resprite! I think she might be the absolute most obscure character of my pack, but after doing some human characters I'm happier with, I thought the state I left her in even post-minor-update was just untenable. This is Mikoto as she deserves to be. I would like to also revisit Guy eventually but that's scary... but maybe one day...
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In an effort to always have at least a little new content in any non-hotfix update, I am adding One new follower. Enjoy Getaway Submarine. If I think of a good one for Win The Race that might happen but I rewatched the episode and there might not be. I have too much respect for X-Moto to override their voice
If you skipped the previous updates owing to my warning of "frequent updates incoming", that's fair, and you can scroll down to see what I've added in the meanwhile! I don't know when V15 will happen - I do have one more character I really want to get to - but it's proooobably far enough out that I can at least call an end to "updates more frequent than usual." I hope you enjoy these recent additions to the pack!
Prefix conflict moment. Monitoring Miku's prefix is changed from MNTR to MN27 to avoid conflict with another "monitor". sorry!!
Hi!
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New character - Chiaki Nanami
Wow!
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New followers! Neat! I don't have a good gif of dynamax clouds because it's stretched to compensate for how the halo tilts, but like. You can tell how it goes
Other new things: Anelace has had a minor resprite! Her shading is a little better and her face has been de-cloned from Estelle, even though she did come first. The Koopalings now have an A0 custom kart husk! Followers have been reorganized so that ones from the same series will be next to each other, and their sound effects have all been renamed to ensure it's impossible for a followermaker-generated follower to overlap with them.
Now, it's POSSIBLE another mini-update will happen soon. I don't have any secret character stockpiles, so if 2.4 full release dropped tomorrow I would still have to make the character first, but it's seeming like v14 (with the minipacks restored) will be "soon after 2.4 full drops." I have some things i Might Do, Maybe, in the meanwhile, so if that happens then look forward to v13.99 lol
If you actually read these every time, thank you! I'm a big fan of people who read so I'm grateful to anyone invested enough to read what i have to say
see youuuuuu next time
edit: also ignore the s craft in the showcase up there, it's not new. unless I hadn't cleaned it up before this update, in which case do look at it? actually i think i forgot to announce i cleaned it up a little? it should look better in other palettes now