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most of a year into the Ring Racers experiment, Dr. Robotnik has witnessed the many successes of setting up a few of his badniks to have kart driving functionality; people are less scared of his creations, friendly rivalries are being bolstered, and even the badniks themselves seem happy with it! so, he figures... maybe he could rework a handful more.

Badnikpak is an expansion to Ring Racers' cast to bring in even more badnik racers! this project has been my primary focus for most of the last eight months, and i am so excited to share the spoils of my (and my teammates') labor with everyone. as much as possible, these badniks were made to feel in-line with the basegame's badnik racers, both in adherence to the art style and in the depiction of their character through animations and voice lines.

many of the badniks have audio pulled from outside sources; those sources are mentioned here, but if you'd like links to any of them, check the first post of the discussion thread!

the pack's nine badnik racers are grouped into trios by era:


1991-1992

1. yadorin graphic.gif

Yadorin saunters in from Spring Yard Zone! this giant hermit crab has a sweet, curious demeanor that anyone could love.

rivals: Mighty, Caterkiller, Taraban
voice: fm synth i made in furnace tracker

thank you to @mitsame for sending me reference photos of her Yadorin figure ^_^

2. taraban graphic.gif

Taraban crabwalks all the way from Aqua Lake Zone! i hear these things populate Under Ground Zone and Scrambled Egg Zone, too.

Taraban's sprites are colored in a way to allow the basegame's playercolors to split with a good contrast between the two sides; the default custom color it uses maps that coloring to two separate interleaved ramps, which will most likely look awful on other racers. additionally, in the downloads of this post i've included an optional separate pk3 named "tarapalettes" that comes with a handful of extra playercolors designed for use with Taraban's threaded color ramps!

rivals: Motobug, Caterkiller, Yadorin
voice: castanet recordings from freesound users theoriginalcrazydave (gloat), satoration (win, attack1, attack2, boost1, hurt1), plingativator (boost2, hitconfirm), jarredgibb (lose), baledcuram (slow), and compoargentino (hurt2)

thank you to my friend galaxycamerata for suggesting castanets for the voice lines ^_^

3. sol graphic.gif

Sol rolls in from Hill Top Zone! not to be confused with the Sol hovering about with their ring of fire; this is a different guy.

rivals: Tails, Bomb, Dribbler
voice: various sfx from Sonic the Hedgehog 2 (1992, Mega Drive)



1993

4. tagataga graphic.gif

From Palmtree Panic comes Taga-Taga! this one is more at home in Tidal Tempest, but it can leap from waterfalls with the best of them.

rivals: Sonic, Ecco, Kama-Kama
voice: various sfx and musical snippets from Sonic the Hedgehog CD (1993, Mega CD)

thank you to NUKELEDGE for their reconstruction of Tidal Tempest Present (JP) that i trimmed for Taga-Taga's hitconfirm ^_^

5. kamakama graphic.gif

Kama-Kama rides in from Collision Chaos! would you believe it was her voice they recorded for the pinball bumpers?

rivals: Amy Rose, Billy Hatcher, Noro-Noro
voice: Collision Chaos bumper sfx pitched by me + 2 sfx from Sonic the Hedgehog CD (1993, Mega CD)

6. noronoro graphic.gif

our final guest in from Little Planet, Noro-Noro from Quartz Quadrant! don't get put off by its stare; it doesn't really do facial communication.

rivals: Cream, Gutbuster, Taga-Taga
voice: various vocal samples from industry sample cds, some pitched to match their use in Sonic the Hedgehog CD (1993, Mega CD)'s original soundtrack

thank you to the NEWER VGM Sound Sources spreadsheet for the names of source cds and which tracks had the samples on them ^_^



1994-1995

7. hopper graphic.gif

bounding over from Marble Garden Zone, it's Hopper! he wants everyone to know that he is not a mantis. he's a grasshopper.

rivals: Knuckles, Cluckoid, Penguinator
voice: various vocal samples, sfx, and music stings from Sonic the Hedgehog 3 (1994, Mega Drive), a bit from an american commercial for the same game, and Knuckleduster by Danny Baranowsky

8. penguinator graphic.gif

Penguinator slides down from the mountains(?) of Mega IceCap Zone! she's actually quite anxious about heights. and lows. and driving. and snow.

rivals: Bark, Redz, Hopper
voice: various pengo sfx and african penguin honks

thank you to @Sharb for suggesting the idea for Penguinator's joke signpost ^_^

9. dribbler graphic.gif

lastly, it's Dribbler, hailing from... Robotnik Coaster? it seems that's the closest place on the form to her actual home of Speed Slider.

rivals: Espio, Gutbuster, Sol
voice: Juice from Slam City with Scottie Pippen (1994, Mega CD/CD32X)

thank you to the Sega Conversion & Analysis Tool for allowing me to rip (most of) the fmvs from Slam City with Scottie Pippen (1994, Mega CD/CD32X)​



additionally, Badnikpak comes with three new badnik followers!
  • Whisp from Sonic the Hedgehog 2 (1992, Mega Drive), with sound taken from stock cartoon sfx for a nondescript voice coming through a phone speaker
  • Amenbo from Sonic the Hedgehog CD (1993, Mega CD), with sound taken from the "get stick bugged lol" meme
  • Peppepe from Sonic Labyrinth (1995, Game Gear), with sound taken from a mechanical duck toy in the 1941 Merrie Melodies short "Toy Trouble" starring Sniffles

thank you to my friend jenny for suggesting Peppepe's sound :)




HUGE thank you to Team Lunarbloom's programmer and audio engineer, @amyfarbright! she's responsible for:

  • the ideas for Hopper's signpost and Yadorin & Sol's joke signposts
  • suggesting Whisp as a follower as well as its sound
  • audio engineering work on Taga-Taga, Hopper, Penguinator, and Dribbler's voices
  • scripting lua for Sol's death sfx & the flower spawning code for Taga-Taga, Kama-Kama, and Noro-Noro
  • and plenty of other small suggestions that helped me figure out personalities for some of the badniks :)

this project would not have been possible without her help. this pack would have been submitted to the mb five or so months ago with 4 racers and no lua had she not given me motivation to draw even more badniks and go even wilder with them.

additional thanks to Team Lunarbloom's promotional artist, @fiffle! she did the design work for this pack's logo; without her background in visual design and wordmarks and her willingness to sketch stuff out, Badnikpak would not have had a logo. she also suggested that Penguinator use sfx from Pengo (1982, Arcade)

as well, thank you to @toaster for helping me grasp Ring Racers' art style and for poking around the flower spawning code and helping amy work past some roadblocks with it ^_^

and lastly, thank you to @VelocitOni for the single frame of Ring Racers' ring animation that i plucked for Dribbler's exploded sprite, and thank you to the artists of SRB2 for the many little animal sprites i pulled for other badniks' exploded sprites.

all graphical work for this pack, with exception to everything credited to others above, was done by me.
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Crappy Blue
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I remarked upon its release that this could probably be considered the closest so far to a "bonuschars" out of all the collective packs of racers on the MB, in terms of purely Sega reps... and then just now there's literally a separate, verbatim *bonuschars* which appears to live up to that title from the get-go.

"bonusbadniks" here as a fellow Badnik Fanatik is a super inspiring bundle, spritework captures the base game quality to a tee and I believe the personalities applied in regards to the chosen soundbytes are very accurate and humorous - in particular I love Taraban's clickety-clacking clawmmunication and the flippered dinosaur honking out of Penguinator. I like also that Sol is the seesaw form as to distinguish from the floating vanilla follower, the flickering is a great touch as well. Whole lot to appreciate all-around, I really adore how they're depicted! All of them have been receiving a buncha playtime from me already, getting me to try out statblocks I haven't ventured too much into, and coming from the v1 Motobug main, an increase in robotic invertebrates driving karts is a good time to be had.

(+ the whisp follower sound is Good)
Upvote 0
Lovely racers by lovely people. Perfect sprites, perfect voicelines for each badnik, and it has Yadorin in it. I love you Yadorin.
Upvote 1
I love Badniks so I was already conditioned to love this, but all the attention to detail is also so great??? I love that the Sonic CD characters leave a flower behind when they die thats so darn cool, I didn't pay attention to you mentioning that and I was so surprised by that!! Also generally the sprite work is just so great and almost fit with the vanilla game; You didn't even need to make them fit in they just needed to be good, but you did it anyways!

btw i locked the fuck in as noro-noro like how is this snail so powerful
Upvote 0
Absolutely excellent, incredibly in-style spritework and sound design for every single racer. Also, I will protect Penguinator with my life.
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