Archipelago for SRB2

Archipelago for SRB2 V1.7.3

- Inazumas mindscape goal type
- added 'exclude annoying loctions' as an option instead of needing to know the location group
- very early versions of UT maps are included
- Now supports UT yamless tracking

reverted pipe towers' emblem hints to use the accurate pre 2.2.14 version
ringlink will now cap at 9999 rings
drill refill and extra time no longer spawn when they havent been unlocked
buoyant slime must now be unlocked for toxic plateau zone
fixed local ring reset taking away starting rings upon switching zones
fixed some logic issues relating to wall climb height
renamed monitor location groups to include the word "zone"
fixed ringlink acting weird when recieving and sending rings at the same time
fixed a logic issue when playing with bcz emblems set to 0 and all bosses goal type
fixed the bcz3 score emblem being unobtainable outside record attack
  • Cool!
Reactions: klasky
8 more custom characters are supported
(sol emeralds are currently tied to chaos emeralds)
(inazuma's mindscape goal type will be added later)

fixed the character switcher being offset with a large amount of characters unlocked
when a file isnt found or is invalid, error messages now explain how to fix it.
added an 'apinfo' command
added a "debuglogging" command to the client to try and diagnose deathlink issues
unsupported characters are no longer automatically locked
fixed red volcano being selected as your starting zone causing a gen error
fixed a gen error with match maps and ring monitors
16 different custom characters are now supported in the yaml options
the hub now has a lua based character switcher

new goal types:
challenge stages: beat HHZ, AGZ and ATZ
all bosses: beat all act 3s and all of black core

match maps now have ring monitor logic with objectsanity

added /deathlink and /ringlink commands to the client to toggle them after generation
ringlink now properly works with zone entry/exit
added a "local ring reset" option that resets rings locally when entering/exiting a stage (to prevent losing thousands of other peoples' rings)
special stages will no longer send negative ringlinks when exiting with easy and normal ringlink
fixed deathlink text being inaccurate
deathlink will now shame the person who died in multiplayer
supposedly fixed deathlink between srb2 and sadx

there is now a greater variety of starting zones when playing with object locking and monitors
added a final demo zone location group
added seperate location groups for every zone's ring and 1up monitors
added a location group for exclusively match monitors
added the location group "Annoying Locations" that contains locations that are generally tedious/unfun
~$hub now works in multiplayer
the credits no longer play after black core 3
fixed a generation error when hard logic and 1upsanity is turned on
various logic fixes
+ named and wrote logic for every non-match zone monitor
+ fixed/introduced multiple logic errors
+ slightly changed the AP hub
+ zone location groups now include their respective emerald token locations
+ fixed bonus and challenge stages not appearing in record attack
+ NiGHTS mode is now unlocked after beating Floral Field Zone (to prevent logic issues)
- removed non-functional traps/ items from the item list
- added actsanity
- added object locking (currently doesnt support either monitorsanity)
- added the AP 0.7 manifest file
- decorated the hub to be more fun while youre BK
- fixed various misnamed monitors
- laid groundwork for custom character support

- multiple other bugfixes that didnt involve changing the PK3 are listed on their respective Github release
fixed knuckles breaking reality when ringlink is turned on
fixed sonic forces clipping you through walls on rope pulleys
  • Cool!
Reactions: SusSped
- fixed ring link crashing when getting rid of more rings than you have
- fixed death link disconnecting maybe
- ring and death link now work in multiplayer (other players in a server will share rings/death)
  • Cool!
Reactions: SusSped
- ring link with 3 difficulties

- fixed Techno Hill (Act 2) Monitor - x:-2048 y:-7872
- jumpscare trap with customizable images via a seperate pk3
- fixed dying in final demo zone preventing monitors from sending locations
- fixed an internal item location mismatch
- fixed some logic errors involving fang
- fixed the tab emblem counter for like the 5th time
- added the only bcz2 1up monitor to 1upsanity
- more progress on naming every monitor location
- fixed good ending goal triggering on bad ending
  • Cool!
Reactions: SusSped and kriby
fixed the pipe towers entrance / black hole + dream hill opening issue again
  • Cool!
Reactions: SusSped
- starting character option has been added
- unlocked characters are now enforced in multiplayer and record attack
- added act markers on the ground in the hub
- shield monitors are now pre-broken until unlocked
- fixed Deep Sea (Act 1) Monitor - x:10304 y:-736
- added logic to match maps' ring monitors that were missing before
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