Archipelago for SRB2

Archipelago for SRB2 V1.5.0

- ring link with 3 difficulties

- fixed Techno Hill (Act 2) Monitor - x:-2048 y:-7872
- jumpscare trap with customizable images via a seperate pk3
- fixed dying in final demo zone preventing monitors from sending locations
- fixed an internal item location mismatch
- fixed some logic errors involving fang
- fixed the tab emblem counter for like the 5th time
- added the only bcz2 1up monitor to 1upsanity
- more progress on naming every monitor location
- fixed good ending goal triggering on bad ending
  • Cool!
Reactions: SusSped and kriby
fixed the pipe towers entrance / black hole + dream hill opening issue again
  • Cool!
Reactions: SusSped
- starting character option has been added
- unlocked characters are now enforced in multiplayer and record attack
- added act markers on the ground in the hub
- shield monitors are now pre-broken until unlocked
- fixed Deep Sea (Act 1) Monitor - x:10304 y:-736
- added logic to match maps' ring monitors that were missing before
- fixed filler/traps not being sent when items were previously collected
- fixed deathlink activating and continuosly killing you
- the correct folders are now created the first time you launch the client
- the client no longer sends messages twice when breaking two monitors at once
  • Cool!
Reactions: Dark94
- more stable multiplayer
- generation on easy fixed
- removed the code for pre-breaking monitors until i actually fix it
- goaling is probably fixed
- $showcoords is now fully implemented
- sonic isnt an item in the multiword anymore
  • Cool!
Reactions: Dark94
- Monitorsanity for ring monitors

- logic is in place for different starting characters (not implemented yet)
- pipe towers monitors now work
- some monitor locations have been named for feedback purposes
- trap percentage option in yaml
- item/location groups exist for zones, tokens, monitors, shields etc
- client now inherits the common client, fixing most client crashing issues
- stages are now unlocked in record attack/statistics based on received zones
- every trap youve received no longer activates when reloading the client
- traps and filler are now weighted based on how annoying/helpful they are

- spb nerfed to need to accelerate to top speed
- nerfed slippery floors to 75 seconds instead of 90
- minimum number of emblems reduced to 10
fixed generation issues
fixed monitors not sending checks

i actually generated a new game and tested it this time
  • Cool!
Reactions: SusSped
- lightning shield no longer unlocks along with whirlwind shield
- fixed ptz entrance for real (i mean it this time)
- shrink+grow monitors reset upon death
- autoexce.cfg no longer needs to be backed up when loading the client
- ring count isn't as weird in match stage ring emblems
- included the correct tutorial map this time
  • Cool!
Reactions: SusSped
added an '=' so the mod will actually load
fixed utf-8 characters crashing the client
match zones can now be entered in multiplayer
  • Cool!
Reactions: SusSped
- fixed the pipe towers entrance
- & knuckles will no longer send a deathlink
- double rings is no longer classified as a trap
- tutorial can now be completed by fang and amy
Back
Top