akirahedgehog
Veteran
My older computers will run in OpenGL perfectly. :|
I assume you mean the console command, since the only other "map function" I know of is already disabled (unless you have DEVMODE activated).Some map header option to turn off the map function
Blue Blur said:I know this might sound stupid, but hear me out.
In the first Half Life and many games around that time period they had software modes that supported models.
Just a thought...
Exactly. You sure that's what you want, BB? I mean, Quake's a lot less easy to modify when it comes to custom items and the like. ;)SSNTails said:Please excuse the additional 2 year delay while I write SRB2 in Quake.
How about keeping the render from doing so?Mystic said:Egg Palace? Egg Palace has no one-sided linedefs, so even though the player sees a wall, the renderer keeps going to the other side of the stage.
We would have done that 7 years ago if we could. It's how the renderer works. Add one-sided linedefs into the walls. Look at any official stage to see how we do it =PSome guy2 said:How about keeping the render from doing so?Mystic said:Egg Palace? Egg Palace has no one-sided linedefs, so even though the player sees a wall, the renderer keeps going to the other side of the stage.
[Please forgive me for walking into the conversation mid-flow.]Omega the Hedgehog said:Last time I checked, DirectX looked alot prettier then OpenGL. So in SRB2, why is it the other way around? >.>