Stuff to put in 1.09

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Neither OpenGL nor DirectX has a real "advantage" over one another (barring what SSN said); it's really just a matter of preference. With the right know-how you can make stellar-looking games with either.
 
That's true: if you can show slopes in hardware render, I think that use the same algorithm in software render will not be difficult... Really...

Now, I want to know about how you do for put the slopes in the WAD editor... The problem is just adapt it (remember that this is completely a 2D plane).
 
I'd imagine that you'd use the angle of the linedef for the direction the slope faces and the length of it for how steep the slope is.
 
Guys, the software renderer is not a full-fledged 3D package. It's designed to draw one way, and one way only. This makes it very fast, but also less flexible. Think how Wizard supports slopes, sideways moving FOFs, etc., but you need one hell of a lot more CPU to do it.
 
Is the final version going to have a different boss for each Zones Act 3? Like in THZ you get the Egg Slimer. So then you would get something different for each Zones boss. GFZ-THZ-DSZ-MMZ-RMZ-RVZ-DCZ-DSZ-EGZ?
 
SRB2 needs a Toggle Between command. It's like a bind, but better.
Syntax:

toggle_between "keyname" "command 1" "command 2"

What it does:
When you press keyname, then command 1 is executed. On the seccond press, it'll be command 2. The third press will execute command 1... Etc. You get it?

Example:
TOGGLE_BETWEEN "1" "SKIN SOINC" "SKIN TAILS"
See? On the first press of 1, then it'll change to Sonic, but on the next press, it'll change to Tails. Very usefull.
 
hotdog003 said:
SRB2 needs a Toggle Between command. It's like a bind, but better.
Syntax:

toggle_between "keyname" "command 1" "command 2"

What it does:
When you press keyname, then command 1 is executed. On the seccond press, it'll be command 2. The third press will execute command 1... Etc. You get it?

Example:
TOGGLE_BETWEEN "1" "SKIN SOINC" "SKIN TAILS"
See? On the first press of 1, then it'll change to Sonic, but on the next press, it'll change to Tails. Very usefull.


You should be able to do that this way:

Code:
Alias skinsonic "skin sonic; bind 1 skintails"
Alias skintails "skin tails; bind 1 skinknuckles"
Alias skinknuckles "skin knuckles; bind 1 skinsonic"
Bind 1 skinsonic
 
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