Neither OpenGL nor DirectX has a real "advantage" over one another (barring what SSN said); it's really just a matter of preference. With the right know-how you can make stellar-looking games with either.
Well, then what about SRB2 linux? Is SDL used for that?SSN said:... unlike Microsoft's DirectX, which only works under their operating systems that they choose to make it available on.
Sik said:Well, but now talk about the direction (let me guess: only 4 directions available, true?)...
hotdog003 said:Toogle
hotdog003 said:SRB2 needs a Toggle Between command. It's like a bind, but better.
Syntax:
toggle_between "keyname" "command 1" "command 2"
What it does:
When you press keyname, then command 1 is executed. On the seccond press, it'll be command 2. The third press will execute command 1... Etc. You get it?
Example:
TOGGLE_BETWEEN "1" "SKIN SOINC" "SKIN TAILS"
See? On the first press of 1, then it'll change to Sonic, but on the next press, it'll change to Tails. Very usefull.
Alias skinsonic "skin sonic; bind 1 skintails"
Alias skintails "skin tails; bind 1 skinknuckles"
Alias skinknuckles "skin knuckles; bind 1 skinsonic"
Bind 1 skinsonic