Xandoshis Elemental Powered Tracks

Xandoshis Elemental Powered Tracks 4.5 (2.4 RR Update)

Poking through the zip file, it seems like only the Sagar Cup has its tracks present in it. Maybe I'm overlooking something, but I'm curious as the where the rest of the tracks are
I'm not exactly sure how I'm supposed to use these files?

Most of them can't be enabled in the addon browser, and even if you manually enable the maps they don't show up in the map list

I'm confused on what these mean, because, i went to check on the pk3 files as soon as i saw these, and the files were fine.
I re-download checked it, did a check in a fresh ring racers folder, and i even checked in SLADE.

So one of the things i must ask, what zip program are you opening it up in?
Because someone in the past when The Sagar Cup was out opened it in Explorer instead of Winrar/7zip.
 
It's split into a zip file because the full .pk3 is too big for a non-dedicated server to send.
I actually meant that the download is only for the raw .rar file. It's a misunderstanding on my part for not noticing the file type earlier, but it's still an issue to fix up regardless.
 
Xandoshi updated Xandoshis Elemental Powered Tracks with a new update entry:

3.5 (Full Room Cup Update!)

The Final Update for the Room Cup, Plus a bug fix for the Sagar Cup!

The PK3's have been separated from the ZIP due to people opening the ZIP with Windows Explorer instead of Winrar/7zip

Room Cup:
2 New Tracks & 1 Sealed Star!

Nyaukza Metro (A Hat In Time, In Room Cup)
Malgamation (Race, In Lost & Found)
Malgamation (Sealed Star, In Room Cup)
This also includes music for the tracks, check the credits!...​

Read the rest of this update entry...
 
This A.R.K. Arrow on Malgamation is pointing in the wrong Direction, Just want to point it out
ringracers0019.png
 
Xandoshi updated Xandoshis Elemental Powered Tracks with a new update entry:

4.0 (Anniversary Update)

Elemental Power Track Update Notes
4.0! The (Late) Anniversary Update!

General:
All 3 Special Stages now have Custom Emeralds! (Lua by by JugadorXEI)

Beaker Cup:
X Track Trunk:
Xanthe's Phone Call has some new dialogue! She now has different lines for 222 Pack OC's and new lines for others!

Shadow Plain:
Visual Overhaul!

Spoiledsauce Dungeon:
The Secret Room now has Music when you enter and exit!
Lap count is now 3.

Honey Kingdom...​

Read the rest of this update entry...
 
The minimap is positioned incorrectly in Gumball Roundabout.
ringracers8342.png

(The player has crossed the line, but according to the minimap, the player has not)

Bug during respawn in Malgamation (Race) which prevents a player from finishing the race:
ringracers0208.gif

Following that, crossing the main finish line results in a "Press (Y) to respawn" message and stops the player from making any further progress.
ringracers0209.gif
ringracers0207.gif
 
Xandoshi updated Xandoshis Elemental Powered Tracks with a new update entry:

4.5 Update! (2.4 RR Update)

Major Changes to Pre-Existing Maps have been made, with additions of 2.4 mechanics!

All:

All maps now have checkpoints!
All Maps now have Medals/Spray Cans to collect!

Beaker Cup
:

X Track Trunk Zone:
Lap count is now 5!
Original Shortcut is now Tripwired due to how effective it is to cross in 2.4.
Xanthe has a voice while Talking!
Xanthe's Talk Sprite has been updated!


First Ruins:
Crossing a Checkpoint and Finishing a...

Read the rest of this update entry...
 
Turns out that Malgamation (Race) still has the "2 laps in one loop" thing, and it is ill-advised to have checkpoints and have one loop of the course consist of multiple "laps", as it results in issues with grading in v2.4. (You can still complete a race on v2.4 as crossing checkpoints is not actually required to complete a lap.)
ringracers2347.png


There are four checkpoints placed on the map and due to how the course is designed, you are meant to hit only two of these on each "lap" (as in "start > checkpoints 1-2 > lap 1 > checkpoints 3-4 > lap 2"; it usually goes as "start > checkpoints 1-4 > finish"), such as this on "lap 2":
ringracers2348.png


The actual problem is that the grading expects to hit all checkpoints before passing a "lap" and any unregistered checkpoints upon completion of a lap results in no credit for these checkpoints, resulting in a maximum of:
  • 8 / 8 Lap Bonus in v2.3
  • 67 / 150 EXP in v2.4
v2.4 uses EXP to determine final results of a Grand Prix cup, resulting in lower score gains for all players in this course and potentially having less effect in final standings than in all other races of a Grand Prix.

I should have pointed this out earlier, but the same course also displays an "FOF top height below bottom" and a "multiple finish line waypoints" error in console when loading the map.

EDIT: CPU players can get stuck in this spot and will not try to respawn out of it as long as they are in flashing tics, since that determines if the anti-grief timer should tick up and that is also used to determine if the CPU should use Ring Shooter.
ringracers0062.gif


EDIT 2: Missing "no-respawn" flag on this waypoint.
ringracers0064.gif


EDIT 3: In Gumball Roundabout, minimap position is still incorrect. Also, split times will stop registering after 16 laps.
ringracers2460.png
 
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