What happens when you load a normal SRB2 map in SRB2 Kart or vice versa?


Blazing Creator
I'm pretty sure Kart was made in 2.1, so whatever happens when you load 2.1 maps in 2.2, happens with Kart.
What you'll deal with is:
1. A lot of different object IDs
2. A lot of undefined textures.
3. A lot of different Linedef Executor IDs.

So, basically, completely broken, even more so than just a standard 2.1 map in 2.2.

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