WaypointUtil

[Open Assets] WaypointUtil 1.0

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SilicDev

Amateur Speedrunner and Programmer
SilicDev submitted a new resource:

WaypointUtil - Ever wanted to make use of the nifty waypoint system?

While developing a feature for a mod I'm working on, I wanted to make use of the waypoints the game uses for its CPU and for S.P.B.s. Unfortunately I had to find out that this data is basically not directly exposed.
However with a bit digging into the source code, most of the functionality I needed could be restored.

Your primary way of interacting with this script is via the K_GetBestWaypointForMobj() and K_PathfindToWaypoint() functions.
waypoint.lua
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