SaturnZ
Member
In every Undertale Yellow ending except Genocide, Clover dies. This is quite the contrary to Undertale, where no matter what, Frisk would survive. The tagline of Undertale was "the game where nobody has to die", yet, Undertale Yellow kind of forgets that. In Neutral Route, you fight against Flowey, who kills Martlet, and attempts to steal your soul. Eventually, when Clover wins, Flowey resets, and you basically lose. In Flawed Pacifist, you fight against Asgore, you can't beat him. In True Pacifist, Clover ends themself, and you have no choice. It's almost if your choices don't matter. Kind of like Deltarune.
What happened to "Don't kill and don't BE killed, alright? That's the best you can strive for." It kinda proves Flowey right. Only the ending where you kill or be killed, you survive. Furthermore, it's the only ending where you gain control, and rebel against Flowey. It's just very unorthodox to me that you can only really win the game by killing everything. AND it's the only ending where you save the other fallen children, and even crosses the barrier. It's the best ending, which is the exact opposite of Undertale's teachings of pacifism. Still, 10/10 game though :)
What happened to "Don't kill and don't BE killed, alright? That's the best you can strive for." It kinda proves Flowey right. Only the ending where you kill or be killed, you survive. Furthermore, it's the only ending where you gain control, and rebel against Flowey. It's just very unorthodox to me that you can only really win the game by killing everything. AND it's the only ending where you save the other fallen children, and even crosses the barrier. It's the best ending, which is the exact opposite of Undertale's teachings of pacifism. Still, 10/10 game though :)