Technical Map error problem

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Hyperknux

The board's UK Ecologist
2009 Contest Winner
In moy mod, It seems okay until I get to the 4th stage, Frostbite Highway. After I get to the end, when it tries to warp to Blizzard Valley, a error comes up saying this.

Invalid or corrupt map.
Look in Log file or text console for technical details.

How am I supposed to do that. The maps we're running fine without doom builder testing 2 days ago.
 
When I double ckicked the bat file.

GetArgcArgv() ...
lpCmdLine is 'srb2win.exe -file scr_chaosadventuresv1.9.wad'
Myargc: 3
myargv[0] : 'srb2win.exe'
myargv[1] : '-file'
myargv[2] : 'scr_chaosadventuresv1.9.wad'
I_StartupSystem() ...
D_SRB2Main() ...
Aug 19 2006 Sonic Robo Blast 2 18:52:07
Sonic Robo Blast 2
Z_Init: Init zone memory allocation daemon.
system memory 2046MB free 1288MB
64 megabytes requested for Z_Init.
W_Init: Init WADfiles.
I_StartupTimer...
Added file C:\Documents and Settings\Sam\Desktop\SRB2 v 1.09.4\srb2.srb (3597 lumps)
Loading main config from C:\Documents and Settings\Sam\Desktop\SRB2 v 1.09.4\srb2.srb
Added file C:\Documents and Settings\Sam\Desktop\SRB2 v 1.09.4\sonic.plr (172 lumps)
Added file C:\Documents and Settings\Sam\Desktop\SRB2 v 1.09.4\tails.plr (171 lumps)
Added file C:\Documents and Settings\Sam\Desktop\SRB2 v 1.09.4\knux.plr (171 lumps)
Added file C:\Documents and Settings\Sam\Desktop\SRB2 v 1.09.4\auto.wpn (37 lumps)
Added file C:\Documents and Settings\Sam\Desktop\SRB2 v 1.09.4\bomb.wpn (37 lumps)
Added file C:\Documents and Settings\Sam\Desktop\SRB2 v 1.09.4\home.wpn (37 lumps)
Added file C:\Documents and Settings\Sam\Desktop\SRB2 v 1.09.4\rail.wpn (37 lumps)
Added file C:\Documents and Settings\Sam\Desktop\SRB2 v 1.09.4\infn.wpn (37 lumps)
Added file C:\Documents and Settings\Sam\Desktop\SRB2 v 1.09.4\drill.dta (182 lumps)
Added file C:\Documents and Settings\Sam\Desktop\SRB2 v 1.09.4\soar.dta (102 lumps)
Added file C:\Documents and Settings\Sam\Desktop\SRB2 v 1.09.4\music.dta (132 lumps)
Added file scr_chaosadventuresv1.9.wad (285 lumps)
Loading main config from scr_chaosadventuresv1.9.wad

When in the game

Player 1 is in the game (node 0)
Player 1 renamed to Sam
Speeding off to level...
>objectplace on
WARNING: Game must be restarted to record statistics.
>objectplace off
>map map04
Speeding off to level...
Speeding off to level...
WARNING: R_TextureNumForName: SKY31 not found.
Defaulting to REDWALL.

After map 4 is complete.
.
Map 6 is corrupt: P_GroupLines: ss->firstline invalid (subsector 0, firstline refers to 114 of 51)
I_Error(): Invalid or corrupt map.
Look in log file or text console for technical details.

It should go to MAP05 too.
 
But I don't know much of this technical error stuff either so, I'm sorry but that's how I can describe it. Edit: I'll check my other maps for this error too.
 
Something you should know is that maps run differently when run from Doom Builder than SRB2.

Aka, MAP02 wouldn't have red sky without the skynum.
 
What do you mean by run differently?, yes I know about the MAINCFG for the levels.
 
What if I deleted the log of what happened when I loaded the game?, would that work, our would I have to remake the level, because it happened to Sunny Temple, and I remade the level, and it ran ok.
 
Hmm, there might be one or two things you're over looking. For instance, impassible linedefs using only the back side glitch your map.

Just check your errors, ok?
 
Sounds like a nodesbuilder error to me. Run it through Zennode, if you haven't tried that already.
 
BlueZero4 said:
Hmm, there might be one or two things you're over looking. For instance, impassible linedefs using only the back side glitch your map.

Just check your errors, ok?

I've checked the nodebuilders.

And my maps don't have any linedef glitches as I'm far aware of.
 
Crack it open in XWE, see what you can find. If there's anything abnormal, (IT CAME FROM GEOMETRY CLASS!) you should revert to a back up.
 
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