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Sparks of Life Characters

God forbid im not ambitious for a second.

Right now, Beatress is the only one with lua done, with the other two just having their main abilities done. None of them have sprites done, though I fully plan to have that changed soon. Probably with Bea first because she has the least complex moveset and was the original plan for this mod.
probably also going to jump over to a different spriting program for this too.
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Gave them all proper standing sprites, which are intended to be a hybrid of styles (Don't mind Cincere on the right, he's a bit messy in the PNG for some reason).
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Foxxo has another ability now, and if it works right, it may be possible to give him an ability from other characters.
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Right now, it checks for each skin, putting them in a table and having a variable check in that table. The variable then changes Foxxo's abilities and sometimes even other things. I'm gonna test this soon and ensure it works in some way shape or form.

Sonic gives the homing attack, Tails gives a faste flight, Knux gives the 'CanBustWalls' flag at the cost of energy drain (yes, I know the energy is off-centered, I'm working on it), Amy gives the hammer attacks (but removes the spindash), Fang with the gun (which currently uses explosion rings) and bounce (again, at the cost of spindash), and Metal Sonic gives DashMode and Float.

Using Bea right now is useless, Cincere gives fireres and drowning infinite air at an EXTREME energy cost, and Foxxo does nothing for now.
 
"I guess we're doin' Foxxo now."

Yeah, no, I'm leaning more towards this little gremlin because he has the least complex sprites (Cinc and Bea have more layers than Foxxo). On the topic, though, I've refined Foxxo a bit more and I don't exactly feel like showing it off yet. I'll focus on sprites tomorrow, simply because I need to get the pain of animating over with (plus, I have every almost static animation done for him).

uh, to summarize that, foxxo first, he has the easiest animations, he has most of his static (one frame) anims done.
 

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