• Do not use Works in Progress as a way of avoiding the releases system! Works in Progress can be used for sharing early betas and for getting suggestions for improvement. Releases of finished content are not allowed in this forum! If you would like to submit a finished addon, click here for instructions on how to do so.

SONIC X-TREME

Status
Not open for further replies.

Earl

Member
Does anybody think it would be cool to recreate sonic x-treme
on robo blast2? Ive done a lot of research on x-treme and I
could make the levels.
 
You can't possibly emulate Sonic XTreme's "walk on walls" feature in SRB2. If you just mean making a level pack, of course you could make that. Just watch out for the fact that making a level pack takes a long, long time. Mystic Realm is about 2 years of effort.
 
BSZ is a six month effort. Compare to AGZ2: thirty days.

:P
 
If you want to do some XTREME C++ programming, you COULD make it. Although it probably wouldn't be Sonic Robo Blast 2 or DOOM Legacy at all...

Like Mystic said about your Map Editor question, enough topics. Remember to ask ALL of your questions in one topic at a time.
 
Several people have already tried fooling around with X-Treme. Cyan was the first to try it, I believe, but it was a total flop. Digiku made Yellow Galaxy, which was directly inspired by Galaxy Fortress, and Akira is working on an X-Treme mod right now, even though it seems to bear no real resemblance to the original. Heck, I've rolled the idea of an X-Treme mod around in my head a few times before, but don't expect anything out of me anytime soon.
 
Oh yeah, Yellow Galaxy. It's MAPDC in DMZWadpack 2, I think; try it out.
 
Status
Not open for further replies.

Who is viewing this thread (Total: 0, Members: 0, Guests: 0)

Back
Top