Sonic X Shadow Generations thoughts?

GS_HD

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Things I like:

- The New Shadow Campaign, it feels like a mini Sonic Frontiers 2 with the currencies you can collect and spend to unlock things, and I like all the new tech you can gain and use to reach more places, tight gameplay with great level designs and levels that are actually satisfying to complete and aren't just short 1 to 2 mn runs.
- Being able to change controls and graphics settings from the menu.

Things I'm not a huge fan of:

- Unnecessary cutscene rewrites/censorships.

Have you had a chance to play the new Sonic X Shadow Generations? What do you think of it so far?
 
I like it a lot. I haven’t played it much, but I’ve still enjoyed what I’ve seen a ton.

-Shadow Generations has the best boost level design and gameplay since Forces.
-The Sonic Generations cutscenes were actually reworked to have the new voice actors, along with some of the dialogue being changed. (Which for a game that I’ve played for as long as the original Sonic Generations, is wild to hear.)
-I got the Day One edition, which has the stuff you get with a pre-order copy, including the Sonic Adventure Sonic skin, but the code hasn’t worked for me yet.
 
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P e a k . . .

I got fooled by the first hub state, I just thought it would be a small lineral hub-world with SA stage type sections in between the stage areas. Let’s just say that I was completely flabbergasted when the whole hub got uncovered...

And as a veteran of unmodded cyberspace (console players... :C) I’m glad that they cherry-picked all the best parts of the movement. The floaty air-boost, the double jump, the tight rail switching, heck they even made Shadows shoes magnetic and now you get magnetised to a rail which makes all the air-bone skips all the more fun to perform! And now you can actually turn while jumping which is a great change. :> And is it me or does everyone adore the new quick step. (Which I will call slide-switch from now on and no one will stop me. >:C You slide with your air-shoes and you switch... lines... like a car on a road... It makes perfect sense and it goes hard too. >:C) You have way more control over where you want to stop and you don’t need to mash bumpers anymore. And it’s actually frame one responsive! Unlike some other ”boost” games... :threat:

I’m like 50% in, but either way, my final diagnosis is... p e a k . . . truly mount everest type peak. And the music is peak too, yes even chaos island. (I’m not sure which act it is though, but in my opinion I like the edm elements because these kinda make sense lore-wise. The ancient high technology mixed with virtual reality and you tell me that edm elements make it sound bad?! >:C)
 
I may have a schizo-phase again, but did someone noticed that the swinging ability for the doom-morph works weirdly similliar to the swinging in superstars special stages?

In both games you need a specific floating object to latch on which in both cases is a floating bubble, the swing arc is kinda similliar and the ability to get a small vertical boost when going through the whole swing arc is also present.

(This sounds the most schizophrenic when you read it out loud because I literally just described how a swing ability should normally work... ;v; Just had to share this random thingy or I wouldn’t be able to sleep today at night...)
 

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