[SOLVED] Re-arming jump abilities

Namls

You don't want to see my goofy side
What the title says.
I've been trying to re-arm character abilities like sonic's thok, knuckles' glide, etc. when they play specific animations by clearing PF_THOKKED. Later i realized that PF_JUMPED needs to be true before clearing PF_THOKKED, however PF_JUMPED makes the player deal damage to enemies, resulting in badniks getting popped by just being in those specific animations.
Is there any way i can fix this?
 
What the title says.
I've been trying to re-arm character abilities like sonic's thok, knuckles' glide, etc. when they play specific animations by clearing PF_THOKKED. Later i realized that PF_JUMPED needs to be true before clearing PF_THOKKED, however PF_JUMPED makes the player deal damage to enemies, resulting in badniks getting popped by just being in those specific animations.
Is there any way i can fix this?
I fixed this by setting PF_NOJUMPDAMAGE right after setting PF_JUMPED, props to the people on the discord server for helping me out :worry:
 

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