Red Lily Queen's Rosen Raceways

Red Lily Queen's Rosen Raceways v1.01.001

RedLilyQueen

they/she
In Route 99 and Hydrocity, CPU players will occasionally run into issues with making progress on the course.

Route 99 (if the player tricks forward and fails to grab a hangwire on the east end of the course):
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Route 99 (just after the Motobug hazard on the east end of the course):
ringracers0227.gif

Hydrocity (anti-grief timer seemingly ticks up when actually making sufficient progress leading to this):
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In Route 99 and Hydrocity, CPU players will occasionally run into issues with making progress on the course.

Route 99 (if the player tricks forward and fails to grab a hangwire on the east end of the course):
View attachment 170452View attachment 170453
Route 99 (just after the Motobug hazard on the east end of the course):
View attachment 170454
Hydrocity (anti-grief timer seemingly ticks up when actually making sufficient progress leading to this):
View attachment 170455
Oh, I had no idea that could happen with the pulley-miss path in Route 99, thanks for bringing it to my attention. Doubling the size of the horizontal wall springs should work, hopefully... I could also just replace them with dash rings buuut I don't wanna. And I guess I'll have to move the block lightsnake flag up a waypoint. I definitely noticed a CPU getting stuck at the grav flip u-turn before but I never bothered checking why so thanks for doing the legwork for me LOL, I figured the red springs and all would be enough in the case a bot got stuck on the upper waypoints but clearly not

As for Hydrocity, uhhhhhh I've been aware of that and I'm not sure what to do about it cuz I don't really wanna adjust the speed of the conveyors but I guess I can try it anyhow
 
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