Pro Pack X

Pro Pack X 1.2.0

TheTrueEpicPro submitted a new resource:

Pro Pack X - Racing to the NEXT LEVEL!

Welcome to the next level!

Returning from SBR2Kart is Pro Pack, and its better than ever!

Currently, this pack only has one fully complete cup, but its still sure to be a wild run!
More maps will be on the way and every map from the SRB2Kart version will make its way over eventually.

For now, here are the maps:

Simple Circuit:
A simplistic run through a stadium to kick off this racing event! Perfect for beginners and pros alike!
View attachment 124643

Robotnik Raceway...

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Pretty cool.

uh
Void Vault?
whatever.

This is a really cool Sealed Star stage you got there!
honestly it's the most impressive one i've seen.
I'm not sure if any of the Blues are used in it's color palette so you should be able to use a TWEAKMAP to change the blue color ramp to something more fitting if you wish!
 
I'm here to report something: There's warnings when loading the pack. The two problems can be found below.


Main CFG's warning:
Loading SOC from .\addons\DRB_Pro_Pack_X_v1.0.1.pk3|SOC/MAINCFG
Sound sfx_DDFINS allocated.
WARNING: Line 56: Level header 246: unknown word 'RECORDATTACK'
WARNING: Line 77: Level header 247: unknown word 'RECORDATTACK'
WARNING: Line 90: Level header 248: unknown word 'RECORDATTACK'
3 warnings in the SOC lump

For Roundabout, Central Courtyard, and Shiverthorn Woods, the RECORDATTACK soc-thing-line is used. Even though any of the base Ring Racers maps don't use it because it's removed or something. Also because of how the game handles the maps. You know, Time Attack, Prisons, and Special mode. This can be fixed by removing RecordAttack = True in that SOC

Twinkle Village's texture warning:
WARNING:
Texture patch size cannot be greater than 2048x2048!
List of affected textures:
...
WARNING: Textures/Twinkle Village/PGZPLT2.lmp
WARNING: Textures/Twinkle Village/PGZSLP1.lmp
WARNING: Textures/Twinkle Village/PGZW1CS.lmp
WARNING: Textures/Twinkle Village/PGZW1S.lmp
WARNING: Textures/Twinkle Village/PGZW2CS.lmp
WARNING: Textures/Twinkle Village/PGZW3CS.lmp
WARNING: Textures/Twinkle Village/PGZW4S.lmp

Self explanatory, those Textures are too big for the game to display. Please shrink those down in order for it to display!
 
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I'm here to report something: There's warnings when loading the pack. The two problems can be found below.


Main CFG's warning's warning:
Loading SOC from .\addons\DRB_Pro_Pack_X_v1.0.1.pk3|SOC/MAINCFG
Sound sfx_DDFINS allocated.
WARNING: Line 56: Level header 246: unknown word 'RECORDATTACK'
WARNING: Line 77: Level header 247: unknown word 'RECORDATTACK'
WARNING: Line 90: Level header 248: unknown word 'RECORDATTACK'
3 warnings in the SOC lump

For Roundabout, Central Courtyard, and Shiverthorn Woods, the RECORDATTACK soc-thing-line is used. Even though any of the base Ring Racers maps don't use it because it's removed or something. Also because of how the game handles the maps. You know, Time Attack, Prisons, and Special mode. This can be fixed by removing RecordAttack = True in that SOC

Twinkle Village's texture warning's texture warning:
WARNING:
Texture patch size cannot be greater than 2048x2048!
List of affected textures:
...
WARNING: Textures/Twinkle Village/PGZPLT2.lmp
WARNING: Textures/Twinkle Village/PGZSLP1.lmp
WARNING: Textures/Twinkle Village/PGZW1CS.lmp
WARNING: Textures/Twinkle Village/PGZW1S.lmp
WARNING: Textures/Twinkle Village/PGZW2CS.lmp
WARNING: Textures/Twinkle Village/PGZW3CS.lmp
WARNING: Textures/Twinkle Village/PGZW4S.lmp

Self explanatory, those Textures are too big for the game to display. Please shrink those down in order for it to display!
Thanks for the report!

I was not aware of the SOC issue. They still load fine in game but I must have just forgotten to remove those when bringing the level header for Roundabout over from SRB2Kart and then just used that as a base for the battle maps' level headers.

I was aware of the large textures but it was throwing the error of my Animdefs and Terrain file so I started to ignore it when if first started on Robotnik Raceway's development and didn't notice when these textures started to get included. These textures aren't currently used as far as I'm aware. They all come from the same SRB2 community resource file source so I must have just not noticed the texture size either. I'll work on shrinking them down for later use if I can remember for next release.
 
TheTrueEpicPro updated Pro Pack X with a new update entry:

Hotfix 2

Another hotfix for Pro Pack X v1

This should finally fix the position bug on Twinkle Village.
Changed texture names as requested by the one who originally made the textures.
Adjusted some of the texture in the map too.
Fixed SOC having incorrect map header lines.
Fixed missing Deathpit on Database.
Adjusted a respawn line on Robotnik Raceway

I'm hard at work on the next cup so keep letting me know any bugs that you find so I can fix them when I get the chance too. And thank you all for...

Read the rest of this update entry...
 
TheTrueEpicPro updated Pro Pack X with a new update entry:

Beach Vacation

Cup 2 of Pro Pack X is in active development at the moment but needs more time to cook, so here is a fun little beach map to race on while I work on the next major cup along side some bug fixes for the maps already in Simple Cup.

- General
Added Blitz Beach, a frantic circuit across a tropical beach

- Simple Circuit
Adjusted map scale. It is now slightly bigger so races with full lobbies shouldn't feel as tightly squeezed as before.
Adjusted Tripwire cut. Now has a respawn line if you...

Read the rest of this update entry...
 
TheTrueEpicPro updated Pro Pack X with a new update entry:

v1.1 Tweaks

Heyo! Just a simple update to make some tweaks to some of the changes made in V1.1 of Pro Pack X

Changelog:
- General
Changed custom map thing numbers to prevent conflicts hopefully

- Simple Circuit
Adjusted Ring placement to make it less tedious to grab more rings

- Blitz Beach
Modified Ark Arrows to better tell where the tripwires are under the water in the beach section
Removed a Palm Tree by the second tripwire gate as it was very easy to get wedged between the tree and the...

Read the rest of this update entry...
 
TheTrueEpicPro updated Pro Pack X with a new update entry:

You just got Coconut Mall'd!

Heyo, long time no see eh?

I've been pretty busy working on the next cup for Pro Pack X, but I've decided that I didn't wanna have these finished maps sitting around for too long like I had happen with Pro Pack v8 back in SRB2Kart, so consider this Pro Pack X version 2 part 1. Three new Race maps and a Battle map for you to enjoy. The rest of the maps in cup 2 will be around as soon as I can finish them, but please be patience while I craft up the next level of Ring Racing for you all to...

Read the rest of this update entry...
 
I was aware of the large textures but it was throwing the error of my Animdefs and Terrain file so I started to ignore it when if first started on Robotnik Raceway's development and didn't notice when these textures started to get included. These textures aren't currently used as far as I'm aware. They all come from the same SRB2 community resource file source so I must have just not noticed the texture size either. I'll work on shrinking them down for later use if I can remember for next release.
After some months, I think I know how to fix that exact error.

Have you moved the Animdefs file out of the Texture Folder, and moved the Terrain file into the Terrain Folder?

(Also I saw that there're some unused textures and music here in the new and current version. Including those textures that're too big for some reason.)
 
After some months, I think I know how to fix that exact error.

Have you moved the Animdefs file out of the Texture Folder, and moved the Terrain file into the Terrain Folder?

(Also I saw that there're some unused textures and music here in the new and current version. Including those textures that're too big for some reason.)
Hmmm... I'll have to try that.
Cause the Animdefs and Terrain files are in the textures folder still. I know in the previous versions I accidentally left Coconut Mall's music in since that and Blitz Beach were being worked on at the same time, but all the music should now be properly in use.
And yeah I know I forgot to fix those large textures. I'll get them figured out as soon as I can, its just been lower priority compared to other issues to fix.
 
My friends put Coconut Mall to good use. (Clips don't seem to embed here so the video is timestamped.)
 
Screenshot 2024-11-16 231425.png

Finally, I can live in true peace... This mod, featured... Truly a wonder.



I just wanted to say that I thank you for reminding me that the Release of Ring Racers exist, and that was in the 2.0-2.2 days! Seeing Coconut Mall in Ring Racers just made me happy, and It brought back some memories of myself playing that map in Mario Kart Wii when I was a kid. I've even S-Ranked your Simple Cup!
ringracers0001.png

See? And that was done without using a single continue as well. Plus the difficulty was on Intense.


That's said there's still some issues when loading this pack. Like you wrote 'GRAVITY' instead of 'NOGRAVITY' as a flag on MT_CHEST. Or was that a different object? I don't remember. Or you left BRIGHT.moon on your Textures folder when It should be outside your main folders in the PK3. Causing THIS to happen:

WARNING:
Texture patch size cannot be greater than 2048x2048!
List of affected textures:
WARNING: Textures/Brightmap/BRIGHT.moon


Ether way, I still enjoyed your maps. Some have interesting ideas going for it, while some are just downright fun to play. Or simply that there's a Mario Kart fan that loves your ports of Coconut Mall and Banshee Boardwalk! I'm looking forward towards your future maps, and It just not your well made ports, but for everyone's enjoyment on your hard work. I remember when I saw your first version of Simple Circuit on kart, and then you are starting to make some major improvements when Hyper Spaceway is released (Which, I missed that map). To think we've came a long way... Since the humble beginnings of Pro Pack, Kart and beyond.

EDIT: The pack's getting close to 50 Megabytes, so what are you going to do when it happens?
 
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View attachment 147951
Finally, I can live in true peace... This mod, featured... Truly a wonder.



I just wanted to say that I thank you for reminding me that the Release of Ring Racers exist, and that was in the 2.0-2.2 days! Seeing Coconut Mall in Ring Racers just made me happy, and It brought back some memories of myself playing that map in Mario Kart Wii when I was a kid. I've even S-Ranked your Simple Cup!
View attachment 147952
See? And that was done without using a single continue as well. Plus the difficulty was on Intense.


That's said there's still some issues when loading this pack. Like you wrote 'GRAVITY' instead of 'NOGRAVITY' as a flag on MT_CHEST. Or was that a different object? I don't remember. Or you left BRIGHT.moon on your Textures folder when It should be outside your main folders in the PK3. Causing THIS to happen:

WARNING:
Texture patch size cannot be greater than 2048x2048!
List of affected textures:
WARNING: Textures/Brightmap/BRIGHT.moon


Ether way, I still enjoyed your maps. Some have interesting ideas going for it, while some are just downright fun to play. Or simply that there's a Mario Kart fan that loves your ports of Coconut Mall and Banshee Boardwalk! I'm looking forward towards your future maps, and It just not your well made ports, but for everyone's enjoyment on your hard work. I remember when I saw your first version of Simple Circuit on kart, and then you are starting to make some major improvements when Hyper Spaceway is released (Which, I missed that map). To think we've came a long way... Since the humble beginnings of Pro Pack, Kart and beyond.

EDIT: The pack's getting close to 50 Megabytes, so what are you going to do when it happens?

Never thought I'd see the day where my dumb little course set get featured. O.o

I'm still working out the weird issues in the background like the brightmaps being in the wrong place and textures being too big (I only recently learned about how to actually make bright maps)
Hoping to have all those issues ironed out for v2.0.0 which hopefully shouldn't be too much longer. Really hoping, its been delayed long enough

As for the 50mb, I ran into that issue in SRB2Kart but it was already in too much of a mess to deal with effectively. I've come prepared this time by actually organizing everything into folders based on where they are first used in maps, so when the inevitable 50mb limit strikes, I can easily split it up into multiple parts. How I'm gonna exactly split it up is something I'm still figuring out however, but the idea is there and ready to go.

I hope I can continue to make fun maps for everyone to play in the future, just stay tuned. And I can promise Hyper Spaceway will return at some point.
 
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