Dogastic

Member
I really wanna make an outcome memories mod... But idk how to code.... SOOO im asking the community! If anyone wants to help then please, do so. Just to show i am not fully useless. Heres how i think it SHOULD work. Can go in TWO WAYS. 1, the obvious MULTIPLAYER. One guys killer from the intermission selector and the rest are survivors in a dark map. Or 2. single player where bots roam around and you have the option to be either survivor or killer via commands. Survivors and killers... Survivors: Sonic, how this will work is they all have same speed (Besides killers) and abilities will be used with c1 and c2. For sonic, C1 will be the speed thok, obviously. This can be used for... Well speed, and to juke out the killer. Cooldown: 20 seconds C2: spindash, Oh btw, spindash for other characters will be disabled. Because sonic ability... And it would be too OP. But anywaysm spindash, self explanatory, Works the same BUT stuns killer for around 2-3 seconds. cooldown: 30 seconds. PASSIVE: Passives bcz why not? Helper: Any survivor damage by killer will be shown by a white light for 2 seconds. Sonic's class: Speedster/Stunner. Tails: C1: Fly, a 5 second fly to get up to a high area, for a cost this has a LARGE cooldown, because this can be very useful... Cooldown: 55s. C2: Tailspin: Tails uses a tail spin like ability to knock back the killer pretty far. Cooldown: 15 seconds. Passive: MEDIC!: Can repair metal and heal downed survivors faster (Downing will be explained soon) knuckles: C1: Punch: a 3 second stun, that launches you, very simple. 30 second cooldown. C2: Climb/glide. Knuckles can do what he normally does, but only in the air for 6 seconds, same with climbing, also climbing makes you fall back down sooner... Passive: Fighter: Has 1 hit of damage resistance... IDK.... (Yall can decide rest of the character abilities and whatnot) Killer: Sonic.exe: claw: His basic attack. 2 second cooldown, makes survivors loose their rings.... As all killers will. C1 teleport: Sonic.exe can teleport to any item box, checkpoint or the exit. This reveals all survivor locations for 7 seconds. Cooldown: 45 seconds. C2: Chase: Locks onto a survivor and slowly gets closer and faster, VERY rapidly, survivors will hear the music and must jump at the last note to avoid getting hit, kinda like the 2011x mod if hes stunned and your too close to him. Cooldown: 1 minute. Passive: I SEE YOU: Any time a survivor gets injured, whether its by him or map hazards, their location gets revealed. Exeller: C1 Clone: Sets down a clone, anyone near the clone will activate it, and will show that survivors location for 5 seconds, not only that, but the clone grabs the survivor for 3 second before letting them go, giving exeller time to get to them. C2: Demonize: After killing a survivor... He can use the ability next to them to demonize them. Making them a slave and forced to do dirty work NO COOLDOWN. Exellers passive: RAGE: If stunned enough times, he can insta down survivors and goes much faster... But this will rarely happen if the survivors dont stun every 5 seconds. Demonized characters have 2 abilities (Excluding attack, which does the same as killer) C1: Indicate, for 3 seconds, the closest survivor is indicated in white Cooldown is 30 seconds. Dash: The demonized character charges for 3 seconds and has 3 DINGS before releasing at supersonic speeds, the demonized character can turn while in the 3 second wind up, but cant turn or jump when released. If hit a survivor, it indicates them to the killer, slows the survivor and damages them Cooldown 1 minute. The rest of the killers you can decide... MECHANICS: intermission and role system, the game randomly chooses one person in the lobby (assuming its multiplayer) to be killer, then ALL players will be shown a selection screen where they can read for about 30 seconds about their survivor or killer. Downing and reviving: Getting downed is if your caught lacking with either A: No invincibility or B: no rings or both, then you get downed, if you get revived in that time (taking 2 seconds, 1 for tails) and get downed again, you die. So you have to be careful........ And ye thats all i can think of rn
 
I really wanna make an outcome memories mod... But idk how to code.... SOOO im asking the community! If anyone wants to help then please, do so. Just to show i am not fully useless. Heres how i think it SHOULD work. Can go in TWO WAYS. 1, the obvious MULTIPLAYER. One guys killer from the intermission selector and the rest are survivors in a dark map. Or 2. single player where bots roam around and you have the option to be either survivor or killer via commands. Survivors and killers... Survivors: Sonic, how this will work is they all have same speed (Besides killers) and abilities will be used with c1 and c2. For sonic, C1 will be the speed thok, obviously. This can be used for... Well speed, and to juke out the killer. Cooldown: 20 seconds C2: spindash, Oh btw, spindash for other characters will be disabled. Because sonic ability... And it would be too OP. But anywaysm spindash, self explanatory, Works the same BUT stuns killer for around 2-3 seconds. cooldown: 30 seconds. PASSIVE: Passives bcz why not? Helper: Any survivor damage by killer will be shown by a white light for 2 seconds. Sonic's class: Speedster/Stunner. Tails: C1: Fly, a 5 second fly to get up to a high area, for a cost this has a LARGE cooldown, because this can be very useful... Cooldown: 55s. C2: Tailspin: Tails uses a tail spin like ability to knock back the killer pretty far. Cooldown: 15 seconds. Passive: MEDIC!: Can repair metal and heal downed survivors faster (Downing will be explained soon) knuckles: C1: Punch: a 3 second stun, that launches you, very simple. 30 second cooldown. C2: Climb/glide. Knuckles can do what he normally does, but only in the air for 6 seconds, same with climbing, also climbing makes you fall back down sooner... Passive: Fighter: Has 1 hit of damage resistance... IDK.... (Yall can decide rest of the character abilities and whatnot) Killer: Sonic.exe: claw: His basic attack. 2 second cooldown, makes survivors loose their rings.... As all killers will. C1 teleport: Sonic.exe can teleport to any item box, checkpoint or the exit. This reveals all survivor locations for 7 seconds. Cooldown: 45 seconds. C2: Chase: Locks onto a survivor and slowly gets closer and faster, VERY rapidly, survivors will hear the music and must jump at the last note to avoid getting hit, kinda like the 2011x mod if hes stunned and your too close to him. Cooldown: 1 minute. Passive: I SEE YOU: Any time a survivor gets injured, whether its by him or map hazards, their location gets revealed. Exeller: C1 Clone: Sets down a clone, anyone near the clone will activate it, and will show that survivors location for 5 seconds, not only that, but the clone grabs the survivor for 3 second before letting them go, giving exeller time to get to them. C2: Demonize: After killing a survivor... He can use the ability next to them to demonize them. Making them a slave and forced to do dirty work NO COOLDOWN. Exellers passive: RAGE: If stunned enough times, he can insta down survivors and goes much faster... But this will rarely happen if the survivors dont stun every 5 seconds. Demonized characters have 2 abilities (Excluding attack, which does the same as killer) C1: Indicate, for 3 seconds, the closest survivor is indicated in white Cooldown is 30 seconds. Dash: The demonized character charges for 3 seconds and has 3 DINGS before releasing at supersonic speeds, the demonized character can turn while in the 3 second wind up, but cant turn or jump when released. If hit a survivor, it indicates them to the killer, slows the survivor and damages them Cooldown 1 minute. The rest of the killers you can decide... MECHANICS: intermission and role system, the game randomly chooses one person in the lobby (assuming its multiplayer) to be killer, then ALL players will be shown a selection screen where they can read for about 30 seconds about their survivor or killer. Downing and reviving: Getting downed is if your caught lacking with either A: No invincibility or B: no rings or both, then you get downed, if you get revived in that time (taking 2 seconds, 1 for tails) and get downed again, you die. So you have to be careful........ And ye thats all i can think of rn
Does he know?
I have a team working on a OM addon alr sry.
 
oh, and btw, there is an addont called : "2011X" it's cool. he kinda like chases you and you can stun him and escape him. you can find it in the message board or searching : 2011X SRB2 MOD in your browser.
 

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